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Wasteland 2 - Consultancy Firm Thwacke Interview @ VentureBeat
VentureBeat has an interview with Sebastian Alverado about what role Thwacke will have
in creating this game. They also talk about what a company like Thwacke can bring to game development. Quote:
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For example, in Wasteland 2 we were asked which animals that would survive a nuclear fallout and why. In this case we found specialists in environmental biology, medicine, and evolutionary biology to craft science into ideas that can be used in game design. This saves researching time for writers and allows them to focus on gameplay.
Seems like a developer who had the right stuff to be doing an RPG would benefit from thinking through their own backstory, and doing necessary research to make it plausible. Hell, they might even enjoy it. I'm not even sure what "focus on gameplay" means in a roleplaying game when story elements are considered something that can be farmed out so devs can focus on something more important. Level design? Map layouts? That's not what makes or breaks an RPG. |
Confirms my earlier impressions.
Adds some information: it goes beyond validation of the science as exhibited by a video game writer, it goes to proposing ideas to create the narrative, the writer making his own sauce with the scientifically valid alternatives provided by the consulting team. Hopefully, I dont play video games for their story. |
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