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-   -   Diablo 3 - Getting an Expansion in 2013 (http://www.rpgwatch.com/forums/showthread.php?t=18592)

aries100 November 9th, 2012 17:02

Diablo 3 - Getting an Expansion in 2013
 
Mike Morhaine from Blizzard Entertainment confirmed that an expansion for Diablo 3 will be released in 2013. It happened during a 2012 earnings call. Gamespy speculates:
Quote:

Could the expansion alleviate many of the issues gamers had with Diablo 3? That's far too hard to tell at this point, but it is worth having a fun bit of speculation regarding what exactly will be in this particular expansion. I figure the story will revolve around Leah's mother, Adria, and we'll probably get one or two more playable characters. What do you think we'll see in this expansion and/or what would you like to see happen with Diablo 3?
More information.

Drithius November 9th, 2012 17:02

Story spoiler in the snippet :)

The DII expansion gave that game new wings, so perhaps this will do the same.

JemyM November 9th, 2012 17:27

The two new classes are archivist and wololo.

cptbarkey November 9th, 2012 17:40

i predict in game ads for pizza hut and red bull.

Terry November 9th, 2012 18:36

I think the two new classes will be Auctioneer and Picker to help enhance the Real Money Auction experience.

TheMadGamer November 9th, 2012 19:40

Games like Diablo are all about the loot and skill development. Both of these aspects of the game in D3 are terribly boring. I don't know how an expansion will fix it. Not totally closed minded to the possiblity, but given Blizzard's committment to the auction house and 'streamlining' of character development, I can't imagine the game changing much.

BababooeyHTJ November 9th, 2012 20:19

I am having so much more fun with Torchlight 2.

Thaurin November 9th, 2012 20:57

I don't know, I really wish they can make the game a lot better with an expansion. Who knows, that'd be awesome.

Carnifex November 9th, 2012 23:20

Let me know if they ever remove the need to be online requirement for this game. Until then, Torchlight 2 reigns supreme.



-Carn

Soulbane November 9th, 2012 23:55

Too little too late if you ask me.

I'll finish it as well, because I'm a completionist, and it'd feel strange not to have a look after owning vanilla, but it's got very little incentive whatsoever.

joxer November 10th, 2012 00:02

Quote:

Originally Posted by JemyM (Post 1061170216)
The two new classes are archivist and wololo.

Microsoft would sue them.

Santos November 10th, 2012 01:08

This is the first (non-WoW) Blizzard product since War Craft (#1) that I will be staying the hell away from. I do not trust this team.

zz November 10th, 2012 21:37

I just started playing Torchlight 2 a few days ago and it is far more fun than Diablo 3.

The integration of the auction house in Diablo 3, making all drops in the game nothing more than vendor trash, really destroyed the game for me. Finding loot myself is what made the older diablo games great. I am definitely passing on anything for Diablo 3. Maybe they will get it right again in Diablo 4.

Soulbane November 11th, 2012 11:51

Didn't they say there will be no more Diablo games? Something about them realizing that this is an old formula, and also the story kind of came to a closure. I wouldn't mind to be honest, they have done enough damage as it is.

kalniel November 11th, 2012 11:59

Quote:

Originally Posted by Drithius (Post 1061170211)
Story spoiler in the snippet :)

That Leah had a mother called Adria? That's revealed right at the start of the game anyway :p

DArtagnan November 12th, 2012 09:46

Here's hoping they've learned something and improve itemization and class replayability.

bloodlover November 12th, 2012 14:25

I doubt there's anything to fix at this point. Unless they somehow change the entire game.

DArtagnan November 12th, 2012 14:28

Quote:

Originally Posted by bloodlover (Post 1061170596)
I doubt there's anything to fix at this point. Unless they somehow change the entire game.

That's pretty much what I'm talking about. Certainly the foundation for the item/class mechanics.

chamr November 12th, 2012 23:42

I've come to appreciate the skill design. I quite enjoy having the option to change out my skill kit to meet the current challenge as well as find new ways to use combinations of skills without having to roll another character from level 1. I understand why some would prefer the old way, but frankly, I don't have the time to play 2 or 3 different versions of each class through like I did in the old days. Having said that, I'd still like some say in what attributes improve, but that's a minor thing.

I'd like them to just focus on making the item system more complex and interesting. Bring back runewords, add a recipe system like the old Cube but more useful and deep, and continue to give folks more reasons to use an item that isn't just a DPS/PrimeStat/Vit boost.

If I had to pick a second improvement, take the foundation of what they've started with the random quests and events and improve on it greatly. Add a crap-ton more of those and make them much more complex/deep/interesting.

kalniel November 14th, 2012 20:52

40€ for an expansion. And that's priced accordingly for an expansion apparently…


Quote:

Originally Posted by Blizzard FAQ
We do view Heart of the Swarm as an expansion set, so for the regions that have a standard box business model such as North America and Europe, we will price accordingly.

http://us.battle.net/sc2/en/game/hea…preview/faq#q7

Dread to think what they think a new game should cost…


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