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Diablo 3 - Getting an Expansion in 2013
Mike Morhaine from Blizzard Entertainment confirmed that an expansion for Diablo 3 will be released in 2013. It happened during a 2012 earnings call. Gamespy speculates:
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Story spoiler in the snippet :)
The DII expansion gave that game new wings, so perhaps this will do the same. |
The two new classes are archivist and wololo.
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i predict in game ads for pizza hut and red bull.
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I think the two new classes will be Auctioneer and Picker to help enhance the Real Money Auction experience.
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Games like Diablo are all about the loot and skill development. Both of these aspects of the game in D3 are terribly boring. I don't know how an expansion will fix it. Not totally closed minded to the possiblity, but given Blizzard's committment to the auction house and 'streamlining' of character development, I can't imagine the game changing much.
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I am having so much more fun with Torchlight 2.
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I don't know, I really wish they can make the game a lot better with an expansion. Who knows, that'd be awesome.
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Let me know if they ever remove the need to be online requirement for this game. Until then, Torchlight 2 reigns supreme.
-Carn |
Too little too late if you ask me.
I'll finish it as well, because I'm a completionist, and it'd feel strange not to have a look after owning vanilla, but it's got very little incentive whatsoever. |
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This is the first (non-WoW) Blizzard product since War Craft (#1) that I will be staying the hell away from. I do not trust this team.
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I just started playing Torchlight 2 a few days ago and it is far more fun than Diablo 3.
The integration of the auction house in Diablo 3, making all drops in the game nothing more than vendor trash, really destroyed the game for me. Finding loot myself is what made the older diablo games great. I am definitely passing on anything for Diablo 3. Maybe they will get it right again in Diablo 4. |
Didn't they say there will be no more Diablo games? Something about them realizing that this is an old formula, and also the story kind of came to a closure. I wouldn't mind to be honest, they have done enough damage as it is.
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Here's hoping they've learned something and improve itemization and class replayability.
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I doubt there's anything to fix at this point. Unless they somehow change the entire game.
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I've come to appreciate the skill design. I quite enjoy having the option to change out my skill kit to meet the current challenge as well as find new ways to use combinations of skills without having to roll another character from level 1. I understand why some would prefer the old way, but frankly, I don't have the time to play 2 or 3 different versions of each class through like I did in the old days. Having said that, I'd still like some say in what attributes improve, but that's a minor thing.
I'd like them to just focus on making the item system more complex and interesting. Bring back runewords, add a recipe system like the old Cube but more useful and deep, and continue to give folks more reasons to use an item that isn't just a DPS/PrimeStat/Vit boost. If I had to pick a second improvement, take the foundation of what they've started with the random quests and events and improve on it greatly. Add a crap-ton more of those and make them much more complex/deep/interesting. |
40€ for an expansion. And that's priced accordingly for an expansion apparently…
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Dread to think what they think a new game should cost… |
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