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Sui Generis - First Look @ Forbes
Forbes checked out what Sui Generis is all about and wrote this article on it.
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Pardon my ignorance, but if there is no 'saving and loading', how do you progress in the game? Checkpoints? If you die, do you just start from scratch every time? If so, lotsa luck selling this one.
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"Your progress in the game will be saved constantly making the effects of all events and decisions permanent. This is an open world game and progress is not linear. Death will result in you returning to life elsewhere in the world, unless in special game modes. Instances of the world are fully persistent but you can carry your characters across multiple instances." So, roughly similar to what you have in your typical MMO, or in Mount & Blade. |
Looks like Dark Souls is getting influential.
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Wasn't Dark Souls mostly about combat? The description of this game says that combat is infrequent, but harder. I didn't play Dark Souls, but Mount and Blade had tons of combat and was very frequent.
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That game engine looks like it could give the most advanced and realistic combat of any game to date. It would be a pity if combat really were infrequent. In addition to the game getting funded (it's not even a 3rd of the way there with only 15 days left), I hope they release mod tools for those who might want more combat
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Yeah, it's not going to make it, but I like how advanced the engine looked. I backed it, but I really didn't expect the game to fly. $240,000 is a lot of money for unproven designers. I'm not sure they really know where the writing for the game is coming from. There has been absolutely zero written that sounded even vaguely interesting. You're a vague villager, facing a vague threat, that will have extreme consequences for the success of the kickstarter :biggrin:
Perhaps they will try again after Madoc gets some actual game content up and running. |
They need to seriously revamp their Kickstarter campaign if they are going to make it. A shame since I really like the look of it. Backed that.
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Kind of a siltent update on the KS page, they revamped their Summary:
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Agreed, GBG. Too bad this wasn't written on Day 2 or 3. Updates should be frequent and meaty. Madoc will learn this for his next attempt.
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Well, if it doesn't make it, i hope they don't give up. This game sounds very promising.
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This game sounds great. I hope it gets made and I don't even play on PC.
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I don't know about those design goals but DAMN that is some serious tech they (or should I say Madoc Evans) has developed. At a bare minimum you could build a variant of Severance Blade of Darkness with this tech with doing much coding at all! Boy would I love to see dismemberment added :)
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