![]() |
Realms of Arkania - Retrospective Interview @ RPGCodex
A retrospective interview with Guido Henkel on Realms of Arkania and RPGs can be found at RPGCodex.
Quote:
|
|
The Kickstarter has been submited. Expect it early next week if all goes well.
TB combat is confirmed, in the classical sense - not some modern interpretation. Details only after playtesting them to make sure his ideas are actually fun. Should happen soon. Apart from that it will be "traditional", not "old school". So it's not direct competition to PE or WL2. Thorvalla will neither be a DSA game nor get close to DSA in any way. Guido wants to create a completely new ruleset. |
Quote:
Looking forward to it, the first two RoA games rule. |
We'll see if it's clever. ;)
Guido seems to have some new ideas for storytelling and certain game mechanics. Which sounds good to me, even more so because he has the BaK guy on board. So expect TB combat, a party and full character creation for the hero. Beyond that some innovation will happen. Probably not much, but certainly *some* innovation on top of a tradional RPG. |
He also seems to consider the removal of map travel in RoA 3 to be a mistake in retrospect, hopefully that means he plans to include an engaging iteration of it in this game :).
|
Who's the BaK(I assume that to mean Betrayal at Krondor, one of my all time favorite crpg's) guy on board?
|
Quote:
|
Excellent interview! Thanks to the Kodex!
Quote:
|
I agree with his comment except the part about real-time combat being "unrealistic". Is it supposed to be more realistic to be able to take as much time as you want in the middle of a fight?
Regardless, I vastly prefer turn-based or RTWP over real-time for any party-based RPG. |
I guess that real-time-Chess would be fun, then ? ;) (My usual argument. :D )
|
Quote:
|
Quote:
|
| All times are GMT +2. The time now is 03:02. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.
Copyright by RPGWatch