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Sui Generis - Kickstarter Update #6, Combat
The sixth update for Sui Generis (52K/150K, 13 days to go) talks about producing a new environment type; a wasteland, character animations and a new combat video.
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Soooooooooooo much potential. I keep thinking that game or no game they have a fantastic opportunity to license that engine. I wonder if any publishers have approached them.
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Also the sword swings which admittedly look a bit wild, remind me of the other day when I was cutting down a tree with an axe due to a storm. After a few minutes I was so fatigued I thought I was going to puke. Those guys looked like they were going to pass out or vomit in their helmets in pure exhaustion. I think that is actually realistic! Reminds me also of "Excalibur" (the movie) where combat shows the true cost of wearing heavy plate.
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Wow that looks gorgeous! I see you can rotate the camera, but can you tilt it? The top-down view without seeing the horizon would really bug me after awhile.
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Yes, the combat looks awesome. But that's just icing on the cake, as far as I'm concerned. The whole concept is extremely ambitious. Not since Bethesda first announced a sequel to Daggerfall have I wanted a game this much. Too bad they don't seem likely to reach their Kickstarter goal.
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They now have a writer on the team:
http://www.kickstarter.com/projects/…-generis/posts They may not make it this time (there is still a chance if they keep the updates coming and get some press coverage), but they seem to be dedicated to continue regardless, and I could well imagine a second, better prepared attempt to work out for them. |
Its such a shame if this project won't meet it's goal. They should have done these kind of updates right from the kickstarter launch. There is still hope ofcourse if they get enough media coverage and if people keep spreading the word about this project.
By the way I noticed that they have rewriten the whole "about the game" section. Its so much more informative now. |
They could keep those flailing wildly animations for low skill levelled characters. A lot of us might like to imagine we'd look cool swinging a sword but even a short youtube search will show those animations are really quite realistic.
While the KS might fail, I hardly think they'll give up on the game. They have a new writer even before the campaign's over. For combat mechanics, I wish they'd sign on spookyfx/Duke Patrick of TES combat modging. The things that guy has done despite the limitations of the CK makes his mods indispensable to my TES gaming. |
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Popular pressure in a crowd funding campaign? How unexpected.
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OK, finally pledged for this one. This is a much better pitch they have now than they had initially. I doubt many people revisit a Kickstarter after seeing it the first time. These folks on Kickstarter really need to have a proper pitch planned on day one. Someone should post a Kickstarter tutorial, if one hasn't been already.
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Whether the game is made or not, there's a huge future in that engine. Suggestions:
—Clean up the running animation a bit (too stiff in the upper body) —I would like to see some sword and board action to see if the physics hold up to getting a flail shot and taking that impact. —It would be great if they had finishing moves of some kind instead of just standing there after your enemy falls. Now, I'm not talking about Dragon Age 2 awesome button finishing moves, but it would be nice to see a sword plunged into the heart or something… |
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