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Kickstarter - Forsaken Fortress, survival RPG
Bob and Jonah both write in to highlight the Kickstarter campaign for Forsaken Fortress, which is described as a "survival RPG". With 23 days to go, they have $14k of their $100k goal:
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Sounds like Dead State but with over-the top realtime action combat instead of TB. Not entierely uninteresting, but I think too violent and too Zombie-shoot-em-up in the gameplay for me.
Also they need someone to proofread their KS page. |
It looks good to me. I tell you one thing. That's how you do a KS campaign. They had in-game video, screenshots, and a good description on what the game is about. A lot of campaigns that have been starting up didn't show anything. So, i think this one has a good chance.
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I like the sound of everything except the combat… I suck at real time squad based stuff and have high chance of rage quit. Seems worth a punt at fifteen dollars though.
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That is the main difference between brand new project with new team and franchise recognition/know developers. The later already have visibility and gaming "website" are more interested in talking about them than nobodies. Kickstarter purpose have been highjacked when it come to games though. The point was to kickstart projects for people who couldn't find the fund they required. Now, it's just a pre-ordering system… |
These guys are really new though, as in "just got out of school" new. Also turned off my real time combat and poor writing.
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Mostly tower defense mechanics from the ingame footage.
And another RPG to come, showing that the future belongs to RPG as anything and everything can be labelled RPG. |
They lost me as well with the real time combat. Real time party based combat is unbearable IMO. They talk about tactics and positioning but I don't see how that's possible with a party in real time with that many enemies coming at you. Their video didn't show any tactics or positioning either.
Too bad I liked everything else. Maybe if they added pause and scaled down the number of enemies but I don't see that happening. |
It looks fine to me. They could perhaps do with a more realistic racial mix of character types though, assuming the target market is NA.
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I put it on my "might check it later list" as I considered to put in my money anyways if they reach the 230k stretch goal of a sandbox mode. But it's rather unlikely that they will reach that one. Without sandbox mode and with real time party combat it's not really my cup of tea. |
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It definitively looks like a tower defense game. Each party member will play the part of a tower, with different features. Is positioning involved in tower defense games? Okay, tactics, that is another question but real time is the way to go delve into tactics. |
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I'll pass on this one until it has some time of turn based combat. Got enough to occupy me if they just don't go that way at all.
-Carn |
I am tired of zombies and apocalyptic settings. Pick a genre that hasn't been done to death or create a new kind of setting.
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Everything looks good….except the combat. Not my thing. Pass. I'll impatiently await Dead State.
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They lost me at the real time combat.
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I understand those that don't like RT combat but there's no way TB could work given waves of enemies the game shows. Could you imagine TB combat in Fallout or JA2 with 5 dozen enemies approaching you? That would get very old very fast.
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