![]() |
Kickstarter - Six Most Important Lessons
Gamasutra has an editorial that covers, according to the author, the six most important lessons from Kickstarter. Here is the one on the need for a plan:
Quote:
|
I can't be arsed to read the whole article as the first sentence is plain wrong.
Star Citizen didn't "won" a total of 6.x milions with Kickstarter as it didn't get all of "investments" through Kickstarter. I might be wrong, but the Kickstarter record is still held by Project Eternity. I backed both projects so perhaps I shouldn't care, but c'mon, without precise data how can someone take the article seriously. |
Have any failed KS projects actually come back through for a successful second round? It might be interesting to see what worked for them.
Quote:
|
Perhaps surprisingly, Space-themed games seem to do very well on KS. Or at least that's been my perception lately.
|
Quote:
Who cares if they obtained just part of their funds through KS and the rest from another website? They were factually behind the crowd-funded game that gathered more money so far, which is what matters for the sake of this argument. |
| All times are GMT +2. The time now is 11:44. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.
Copyright by RPGWatch