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Grim Dawn - State of the Game Address II
Medierra has posted a huge development update on the Grim Dawn forums - way too big to post here in full - but here's a snip:
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How is 20 hours too big? Most rpgs are at minimum 30+ hours and can range up to hundreds of hours. A 20 hour game is done before I even really get started playing and likely I wouldn't even buy.
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15-20 hours is about the sweet spot for me. Anything longer and I won't finish it. Between work, kids, woman, other hobbies, I don't have the desire to invest much time than that.
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I guess in a shallow hack & slash game it would be that way since all you have is mostly just combat and not much else. I thought they were making a game more like Divine Divinity where it has more substance which would be hard to do in 15 to 20 hours.
PS. If this is just a Diablo clone then I guess it gets taken off of my list |
It looks more like a shoot em up than a Diablo clone, imo.. it's pretty in screenshots but seeing the hectic combat and colorful spells flying all over the screen makes the game look like those japanse arcade shooters imo. I was impressed until i saw it in action, but i'm also not a fan of "RPG's" which are 99% combat.
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Titan Quest wasn't very long and it also did not feel too short. 20 hours sounds about right for Titan Quest. Grim Dawn is Titan Quest in a new setting…
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They said 20+, not 20 or 15 hours. To me this is more than enough particularly I am confident the world will be better designed. Moreover, huge effort seem to have gone into equipment and skills (and there is also a female PC coming too!). All I can say is WoW, glad that I have contributed to this project and can't wait for the release. Well done to them.
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Also playthrough speed in TQ can change drastically depending on you class combo.Playthrough with Defense/spirit character can take 10+ more hours than Dream/earth combo for example. |
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