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Skyrim - Struggling one year later @ Joystiq
Rowan Kaiser's weekly RPG column at Joystiq talks about how he can't connect with Skyrim, despite a year of trying:
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these complaints are pretty much consistent throughout the daggerfall series, nothing new here except conjecture. I very much enjoyed the game and do not bother to publish contrary tripe for the sake of being a hipster critic.
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The only thing I've struggled with is timed exclusive dlc and which mods to install.
Almost 300 hrs and counting. |
That's exactly the thing detractors often miss. TES is about massive size, implicitly emergent play, strongly simulated worlds, and complex, deep history. It's less about strong narrative through characterization (Bioware style), explicitly emergent play (Minecraft), or strong balance of systems (the better combat so many people want).
I do think that Bethsoft tackles a number of goals for each game that expand their scope and ability, but retain focus on what makes a TES game a TES game. So while I've seen narrative, combat systems, and crafting systems improve incrementally, they aren't the guiding maxim: "Live another life, in another world." Things like exquisitely balanced combat mechanics run up against the hugeness. The dev teams try, but always in the confines of TES's MO. As Pete Hines always harps: "We make 'em big, people." |
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Haven't started any of the quests for Dawnguard, Hearthfire, Dark Brotherhood or Imperial Legion yet, really looking forward to these. So far with my previous characters I've only completed the main quest, Stormcloaks and Companions questlines. |
Is Joystiq still a legit site?
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That article actually reflects greatly how I feel about the entire TES series. It also reflects a lot of threads here and elsewhere essentially entitled, 'TES games lack a soul' and this article does a good job at articulating why.
But TES games are TES games. They do not have a strong narrative and they really do require player-made roleplaying to inject 'soul' into the game. I'm partially successful at accomplishing that, in small doses. It's why I think the typical TES game takes me years to traverse. I had only just wrapped up Oblivion a few months before Skyrim was released. TES games can grab me here and there, but then, like the author, certain aspects about the game cut me loose for stretches of time. But then I return and eventually get grabbed again. And the cycle repeats for years. After Oblivion, I've finally come to just imbrace what TES games have to offer instead of nagging in forums for TES games to have a stronger narrative and in-game purpose. The TES series is a good one and the only thing I want Bethesda to improve at this point is their polish. |
No expansion whatsoever, I've been done with Skyrim since December….of '11. Don't expect that to change.
-Carn |
Ive always felt that Bioware games tell you a story, while TES games allow you to make your own. They are the ultimate sandbox games where you get to choose without restraints, and depending on your playstyle it can be as deep or as shallow as you want it to be. If you are a CoD player you might "finish" all questlines and guilds and be satisfied, while a roleplayer with a clear view on his/her characters might replay the game with different playstyles for each. I love the deep engaging character driven games like Torment, but feel a special kind of freedom with the sanbox rpgs
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I personally don't want to see a TES game become a Bioware game. That said, I have no problems at all with the narrative in TES games. I think it's actually quite good. The main quests of the Elder Scrolls games has been excellent in the 3 games I have played (Morrowind, Oblivion, Skyrim). The side quests add a whole different dimension to the narrative, supporting it in subtle ways. The narrative is also made good by the huge amount of rich history and lore that supports it. Also, the hundreds of side quests and factions and other tidbits of lore and vast amount of dialog add a lot to the overall narrative. I mean, you can read books in an Elder Scrolls game that tells you the history of the world you are living in and how it ties in with the current quest you are on. That's not good narrative? I also have no problem with the characters. I don't want to see Bioware romances and that sort of thing. They are fine as they are. All the TES games have had memorable characters in my opinion. Long live Bethesda. Hopefully they continue to improve their games but they keep the core "soul" of their games in tact. I'm pretty sure they know what makes an ES game an ES game though and will continue to build on those things. |
TES games are best if you use your own imagination, which is also what pen and paper role playing is mainly about.
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I know I'm in the minority, but I enjoyed Oblivion so much more than Skyrim. I played Oblivion from start to finish, twice, loved every minute of it. I've tried to play Skyrim twice now, both abandoned at some random point about 15 or so hours into it. It just doesn't grab me.
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If that guy has that of imagination to create situations that do not exist in the game, imagination can not be the problem. |
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It just sounds a lot better the way he said it. |
There are plenty of rpg's with tight narratives that lead you with purpose from point to point until you reach the end of the game.
I see no need to turn tes games into one. Also, one could argue that if you just follow the main quest that tes games actually could provide that too. |
I can't share this critique. But I guess Elder Scroll games are simply not for everyone. *shrug* I like it as it is.
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I've always felt that the Gothic series attained the best balance between open world and narrative direction, while TES to me was always about wandering around and seeing what would happen in whatever direction I chose to explore.
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And not only the main quest - You can find a decent narrative in any of the factions, or even side quests in the game. There are many narratives for you to play around with. |
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