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Obsidian Entertainment - Baldur's Gate 3 Almost Made in 2008
Kotaku has an excerpt from an interview with Feargus Urquhart of Obsidian, revealing they almost signed a contract to make Baldur's Gate 3 in 2008:
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Wow, that was one cliff hanger of a quote!
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Yeah that's among the best cliffhanger quotes I've ever seen.
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The were asking for 20-25 million though which is more than what project eternity achieved on kickstarter. Makes you wonder how the game would of turned out.
Anyway the article just makes me a sad potato. A missed opportunity for a great rpg was missed. Quote:
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Call me crazy, but I'm glad the project didn't get greenlighted. I have a feeling it would have been disappointing, especially with Atari overseeing it.
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I'm not glad.
If BG3 was made back then, good or bad, amazing or disappointing, the creator/PR of BG:EE wouldn't bullshit about BG3 today. But if Obsidian kickstarts BG3, count me in. If anyone else does it, count me out. Okay I'm not that stubborn, I'd support BG3 if it came from ppl like Tom Hall or original BG/BG2 crew, but I can't see me supporting DA2 creators. |
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An AAA BG3 would require voice acting, more animation and CG meaning more artists, voice acting, middleware costs, voice acting, extra developers for parallel development for the consoles, voice acting. Oh, and voice acting! Atari would have handled the marketing, as that is their job as publisher. PE is not being produced on the same scale as a current AAA title.
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Hmm… So if they thought they needed 25 mil to make a great game, I wonder what we can expect from 4?
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First. PE is entirely made by Obsidian, which mean no outsiders to tell them what to do that change their minds every months (and you know Atari would have butted in). It also mean a smaller timeframe to make the game (1.5 years and not 3, half the cost in salaries). Second. Less voice acting, less CGI trailers, etc. Less public showing at place like E3 (plane tickets, hotels, long distance phone calls, meals and floor/hardware renting…this stuff goes up fast). I know dev team that had to prepare demos 6 months in advance. This mean having devs/artist working on a demo and not the game for 6 months… Third. They didn't want to use their in-house engine for PE because of the middleware cost (stuff like Havok physics). They would have used those for BG3. Lucky for us, Unity3D exist with all the standard middlewares (physics, lightning, etc) and it's dirt cheap. |
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I also don't think the full budget for PE is $4m. Obsidian certainly will be footing some of the bill for production. I don't have a link to back this up, but I seem to recall reading something here or on the codex about their operating costs that implied $4m alone wouldn't be enough to keep their studio open for the length of time PE is planned to be developed during. Which is why they're working on projects other than PE and South Park as well.
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Link-http://eternity.obsidian.net/ |
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Obsidian is not and never has been in a safe financial environment. They are completely dependent on an operational level of having not just one but preferably two major publisher-backed projects running. There's not much other choice for an independent studio of their size but to run like that. It's working so far, better hope it keeps working! |
Aren't they working on at least one other project than South Park and PE right now?
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I have no idea what the ratio might be. Maybe they'd need US$1.1 to get a credit of US$5 million or US$10 million or even more. The final loan amount that Obsidian would receive for a US$1.1 million security deposit or through raising their own capital would depend a lot on Obsidian's (financial) track record, their annual revenues and quite a few more individual factors. I mean it's obvious that neither US$1.1 million nor the ~US$4 million they got is realistically going to cover the entire budget if you look at average game developer salaries. And this is just the salaries, i.e. the employer's gross employee costs are not fully covered yet. I think I read somewhere in conjunction with Star Citizen that Chris Roberts projected costs per employee are US$127K per year on average so it's easy to imagine that US$1.1 million wouldn't get you very far and given the now massive scope of PE (thanks to the stretch goals), I sincerely doubt that US$4 million is the full budget. There must be an additional source of funding which -in absence of a publisher- is most likely a good old bank credit or possibly some sort of private equity funding. |
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