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Obsidian Entertainment - Development Overview @ Kotaku
Kotaku has written a lengthy article abour Obsidian Entertainment, the games they worked on, their buggyness, the ones that were cancelled and the games they are working on now.
This part is about South Park: the Stick of Truth and how they started with the game without any funding: Quote:
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Does that mean THQ is more of a facilitator than a more traditional licensee?
Meaning if THQ goes under, South Park/Viacom could still shop it elsewhere. |
A depressing litany of cancelled goodness.
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An excellent read - well worth a look. Feargus is quite frank, and it's fascinating to read some of the mistakes they made.
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Yes, an interesting read. It's nice to have them acknowledge their own buggy history and it's helpful to know how they've done something to turn it around. Their fans tend to underestimate the serious nature of those problems - so I was kinda afraid they didn't see it themselves.
That makes me more hopeful for the future of Obsidian games. Naturally, I think South Park is about the worst idea they've ever had - but I can easily get onboard with them doing KotOR 3. I would love that. Almost as much as if they got another try at an Aliens RPG. |
Really interesting read.
I'm not a fan of EA, but "a big Skyrim-type Ultima game" would have been fun I think. Looks like Project Carolina was also open-world. I want more open-world RPGs (on the PC). LucasArts and Warner Bros. approaching them is also interesting. These two are interested in promoting their different IPs more than having new stuff created. |
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