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Wasteland 2 - Using Real Science for Believable Sci-Fi
Gamasutra has an editorial on how the post apocalyptic world of Wasteland 2 is made more believable by using science. To accomplish this InXile has hired people from the Thwacke group, a consultancy firm that helps bringing scientific knowledge into games.
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While I agree that scientific realism is a good thing in a story, RPGs have never been plausibly realistic in terms of elements like wounds management. It would be interesting if they include a plausible mechanism for the latter, say like limited nanotechnology self-repair.
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A new confirmation of what was written earlier: Sci Fi is no longer Sci Fi, it is about getting the science right.
As if getting the science right is the only way to get a believable Sci Fi or even worse, is an automatic way to get believable Sci Fi. |
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I've always thought the explanation of an injection of stem cells with a chemical cocktail to induce rapid growth was a decent explanation for any futuristic med kits. |
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