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IGN - Storytelling that's Serialised - an editorial
IGN has an editorial about storytelling in games. It deals with the branching landscape of serialised narratives in games. One of their examples are the Mass Effect games:
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Maybe story-telling games need to be written as a form of self-correcting time travel, in that players can appear to cause events to vary significantly, but the game's "time-line" works to correct those deviations? Thus the player can vary the approach to the ending by some amount, but not enough to cause a major timeline rift. That would allow the story to bounce around within a certain range of outcomes, but not to the massive extent required to finish an ever-branching story.
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Serialized storytelling is imho a irect result of squeezing out a franchise with more and more games being published to that franchise (as the word "franchise" suggests ;) ).
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Imo ME series had a great story but they dropped the ball at the end. I started the game every time with a new character so I can't comment on the impact of importing a played char/ but I wouldn't be impressed unless the changes were major.
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