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Gothic 4 - Official Announcement by JoWooD
As promised, here is the content part of JoWooDs´ official press release:
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I feel sorry for PB.
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I wonder if they will scavenge people from PB … in the Mac games world Westlake was doing all of the porting and Aspyr was just publishing - then they bought the people and took over the whole thing.
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Troika springs to mind but I really hope not.
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Aw, man - this is horrible. Looks like PB needs to take this to court to retain their development rights for Gothic 4 but they have a cash flow problem, right?
I wonder how the german fans are taking this? |
I didn't know that Jowood even had a software development team, I thought they were just a publisher.
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Jowood did have a development team but not anymore (I heard they closed them down in 2005?).
They are just going to pay another development team to make Gothic 4 I believe. Depending if PB have anything to say about that ofc. But like some would say on these forums thats sound business ethics from Jowood. |
So Piranha Bytes is nearly bankrupt and still working on the mysterious Gigabyte Gothic 3 Patch? JoWooD made real good money with Gothic 3 (according to their own press releases) and now dumps the development team that safed their ass (JoWooD was always in money troubles over the years, without Gothic 2 and Aquanox they would've been vanquished). That's really frustrating.
So we probably will see "Gothic 4" from unknown east-europe dev team and "The game that should've been Gothic 4" from PB then? They're still fighting about the rights, so maybe one of them will have to dump the Gothic brand? |
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If they want to break up they should finish their unfinished business - Gothic 3 - first. I'm a local PB-fan ever since I heard of the development of Gothic 1. I am living 20 km away from their old base Bochum. Who can I blame for the Gothic 3 disaster ? I don't know - I blame all persons who wanted to make a second Morrowind out of Gothic 3. They should have stayed by their old Gothic 1 virtues - small unmistakable world, interesting characters, chapter system leveling and so on. Developing an engine and a huge game with such a small team was a bit too tough. |
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BYE BYE GOTHIC was nice knowing you.
BYE BYE PB was nice knowing you. BYE BYE patch? |
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In Gothic 2 they could use a drilled out Gothic 1 engine. |
@ ShadowMoses: Yes, I believe the engine for the first two games was theirs as well.
I agree with HiddenX. The game world in Gothic was tiny by modern comparisons, yet I never once, and even today, do not feel that the game is cramped. I think developers should stop leaning on the "We've got the biggest game world" crutch, and start making solid games that don't make you notice that your avatar has only walked 2 miles instead of 10. If PB didn't make any money from G3 as it sounds, then I doubt they will be around to make any more games - they won't be able to afford it. They will probably dissolve the group and all go get jobs at other studios. Then about 2 -3 years from now a game will come out with some sort of name and characteristics that makes us wonder if it was intended to be the sequel, kind of like Arx - DMofMM. :-/ |
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CD-Projekt for Gothic 4 anyone ;)
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Good idea :-)
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Hey, I already said that in another thread! :biggrin:
But CDProjekt will almost certainly make sequels to The Witcher before anything else. |
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I agree though that smaller detailed worlds are better but it's more than just that, it's the level design thats most important. G1/G2 felt alot bigger than they actually were simply because the level design was good. You were frequently blocked off and had to go round or avoid certain areas and return to them later. The illusion of a big world was there… it's the same with U7. Oblivion's "go anywhere, do anything" philosophy just makes the size of the world completely irrelevant and bland. You can pretty much travel in a straight line between any 2 points on the map, it's completely boring… it's no wonder they added fast travel! ;) |
I have to say G1,2 is the biggest games of its day in RPG experience created by landscape complexity…a castle is a castle, a house is a house, a hut is a hut. it is about how it feels in stead of measuring it with a yard stick. G3 feels smaller whenever there is archetecture around…just as I exprience play MW or oblivion.
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