![]() |
KotOR 2 - How to restore it @ RPS
We've posted on the two major KotOR 2 restoration projects over the years but if you never got around to trying it, Rock, Paper, Shotgun's The Fixer column has a detailed article including widescreen support and other fixes:
Quote:
|
Excellent! This may even make me dig out my old copy for another replay.
|
I did it, replayed the whole game, and believe me - it's worth the hussle!
Still can't believe LucasArts pushed the game on the market without letting Obsidian to finish/polish those parts themselves and even later they didn't want those to be added in the patch(es). |
The restorements donīt add much to the game actually :).
|
Quote:
|
Quote:
|
Quote:
I think TSLRCM is, for most of the time, great and pretty much a must on every install, but besides HK factory (which is a big addition and I quite enjoyed playing through it, but imo it doesnīt add much to the core story and somewhat disrupts the endgameīs pacing due to tedious combat), the restored stuff consists of small additions. I think the modīs biggest selling point are the additions to Malachor V, which, while small in scope, have a quite significant positive effect on the storyline when it comes to giving some closure to the crew, but these certainly werenīt enough to make that section of the game not underwhelming for me (Iīve always liked the final confrontation though) - the planet still feels rushed and unfinished because in the code there simply wasnīt an awesome Malachor V waiting to be restored. Ok, time to replay the game :). |
Quote:
If it was only HK factory restored inside, it would be worth installing and replaying it. |
Quote:
|
Well the team admitted they had to change or create some content for the restoration project. The original designer of the the original area, Kevin D. Saunder, has given his endorsement to the mod.
The team also has a development log that explans what they had to change and create for the restoration mod. Quote:
|
Quote:
(when talking about M4-78) "Reason it’s not part of TSLRCM is fact that there aren’t many dialogs left, so we have to create lot of content ourselves, which doesn’t really fit under ”restoration” category." |
Yeah, he says they had to create "a lot" of content, which isn't surprising considering the amount of guesswork that always involved when restoring cut content. I wouldn't consider most of the material to be fan-made though since the location, characters, etc., were already there.
|
Quote:
source - post #11 |
I see, so they "chose" to not use the existing content. My mistake, I thought you were implying that fan-made content was used because not enough of M4-78 actually existed in the game's files. I knew that couldn't be the reason because that area was actually in the game when it was shown at E3.
Seems they did it that way because they felt the plot for that section was too similar to the plot in the Peragus Mining Facility. Interested in hearing some more feedback from people who have played it. KotOR 2 is on my soon to play list, and I'm trying to decide if M4-78 is worthwhile enough to include. |
I tried starting up a replay with the various recommended mods, and the game ended up seeming far buggier than the original. Sheesh.
|
| All times are GMT +2. The time now is 18:03. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.
Copyright by RPGWatch