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InXile Entertainment - Torment successor set in Monte Cook's Numenera
In a must-read interview at Rock, Paper, Shotgun, Inxile boss Brian Fargo reveals their spiritual successor to Planescape: Torment will be set in Numenera, a new, original Monte Cook setting.
If you recall, when the Torment mark expired InXile registered it and hired Colin McComb to lead the efforts on a spiritual successor. They have now decided to collaborate with Monte Cook, celebrated PnP designer and one of the original authors of Planescape along with Colin, for this spiritual successor. First, a quick snip from the Numenera website: Quote:
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Ever since Kickstarter happened, my gaming future seems to get brighter and brighter :D.
I was not aware of this recently Kickstarted Numenera but I really like this setting. A Torment themed RPG within this setting simply sounds fantastic! |
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Those stuff is definetly a must read. Exotic… Bizzare… Etc…
Can't wait for more news. Why are they doing this anyway? I feel like stoned now. Cmon, finish the details, show it to us and let us just drool over it for days. They're not fair! |
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In the meantime, seriously consider giving some of the "Dying Earth" stories a read. Should give an idea of just how weird the setting might be, and they're also pretty damned important influences in modern scifi and fantasy. To that extent George R.R. Martin, Dan Simmons, and about a dozen other popular scifi and fantasy authors have written tribute stories (a collaborative "Tales of the Dying Earth" collection of short stories) and also referenced him in their more well known works. |
This is really great news and I like everything Fargo said in the interview.
Numenera looks like a fascinating new setting and I also love Vance / the Dying Earth series. And we know that Monte Cook is good with game mechanics so the game system should be sound. |
For such a huge project they asked for a very small amount of money. I will hold judgement till I see the final project.
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What are the chances of them waiting until October 2013 before doing the Kickstarter? I'd like to see if InExile can produce before I send more money their way.
I'll probably do it anyway, but it the principle of the thing. |
Quite a surprise on all fronts—-I'd have a hard time thinking the KS won't launch sometime this year though since they went to the trouble to do the interview and all to be highly conservative. Will not be surprised if they try to jump in for Spring/Summer as that was when some of the various failed Winter KS bids cited as the next Active Time.
I hope this snowballs, and we get all kinds of crazy stuff going forward like a new Tunnels & Trolls PC RPG to follow the good favor their new T&T P&P Edition is getting on KS and pretty much any other wild entrances along similar lines. Never been a better time to get P&P properties represented in PC gaming! |
If it snowballs then I want my Rolemaster "Dark Space" RPG out next! I only ever got to read those rules, never actually play them.
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The only book I brought with me 19 years ago when I moved to Uppsala to start my studies were Cugel´s saga, by Jack Vance.
There are definitely interesting times ahead! C |
Take my money! Take it!
Yes, I'd support this as a KS project without a doubt. I see lots of potential here: Very interesting setting, the right people involved, a lot of good ideas. It certainly sounds very, very promising. Edit: I think this just hit the top spot of my most wanted list along with Project Eternity, despite not knowing a whole lot about it. |
I really like the potential of the Numenera setting. System-wise its got a good core for cRPG, but it's not ideal in and of itself (it is focused on GM-agency and simplicity, neither of which translate 1-on-1 to PC). I already discussed that stuff with the core team and they've got a lot of flexibility.
I'm excited! Quote:
You're right to be concerned and I don't think anyone can object if you go "I'll wait and see for Wasteland 2 before pre-ordering", but at the same time they're stuck between a rock and a hard place when it comes to budgeting and project planning. They do need to do this or create a very unfavorable project rollover environment. |
Insta-pledge. The setting sounds intriguing and I am curious to see what they can come up with.
Though, as far as I can see, the connection with PST is a loose one at best (other than some of the original creators being involved)… |
I almost pledge to Numénera despite not doing any table top. I guess that I should have. I collection PnP manuals. ;)
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Fargo sure knows how to say the right words… I really like what he said about the game here, and the team sounds excellent. I get the feeling they have a clear vision of what they want to achieve here, more than PE did. I am also rather glad that this is a thematic or spiritual sequel rather than a direct sequel to PS:T, which told a complete story that really doesn't lend itself very well to a sequel, imho.
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Monte Cook's name on this gave me pause since he isn't known for having any regard for game balance, but the setting sounds cool. As long as they keep him away from the cRPG rules, it should be good.
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A game that relies mostly on name recognition for a license they don't own. I guess I'm a little bit skeptical at this point. But, for me, having Monte Cook on the team is a positive. We'll see…
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