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Project Eternity - Update # 38 - Meet a Developer
The Kickstarter Page for this page has been updated witn an interview featuring Lead Animator Mark Bremerkamp. We learn about his eagerness to animate the RPG's many creatures, his inspirations, and also about his day-to-day responsibilities, and much more.
Here's a snip from the interview: Quote:
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Update #38?
Isn't 38 the new unlucky number that should be skipped instead of 13 because of KoA fate? :D |
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It's terribly boring, so you wouldn't be missing anything. :p
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Yup, worse update by far. Absolutely pointless except for the brief mention of light spears and pikes in the game.
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Interestingly enough, a lot of the KoA developers ended up (and still are) working on Grim Dawn. |
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Lemme put a sticker note on my monitor…
Do not buy Grim Dawn - high possibility of endless mobrespawns. |
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I don't suppose there's any necessity for them to make an exact clone of what's been done before. A little creativity in the ARPG genre wouldn't do any harm IMHOP.
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Grim Dawn does look rather promising based on its feature list: http://www.grimdawn.com/about_featurelist.php Some interesting aspects include the fact that the abilities of the five classes can be mixed around to form custom combinations (ala Dvinity series). And the game seems to be moddable as well. So looking forward to it :) |
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