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Legend of Grimrock - Sells 600,000 Copies - Expansion Teased
The blog for this game has been updated with its first post in 2013. This first post includes the sales numbers for the first game and a screenshot from possibly could be an expansion:
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Expansion or perhaps a new game?
Whatever it is, I'm buying! :D |
It'd be interesting to see how they handle the expansion with Gog.
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Now that is outstanding news!!! Hurry up so I can throw money at it please =))
-Carn |
Very happy with news of their success. Now I'll continue to dream of a Lands of Lore style game with that engine.
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It looks fantastic. Still not sure how I feel about the retro play style though.
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But, it was fun up to around level 5 or 6. |
You should try the dungeon editor, it's really easy to use and fun.
It's just like drawing an old school D&D dungeon on graph paper, and then you can publish your mod on Steam Workshop for others to try. |
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I can't believe this game sold 600,000 copies. Unreal. I had no idea that style of game was so in demand. I thought at best it was a niche product. Shows what I know about PC gaming.
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I am glad to see it has done so well and look forward to more. I completed the game and played some user levels from the Steam workshop.
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LoG was one of the best dungeon crawlers I've played in a long time, and it was better than most of the AAA titles I played last year.
I'm looking forward to the expansion/sequel. I see they already have some new races and tile sets for it. I wonder how far along they are in development. |
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Awesome. Screenshots look great. I just hope that if it's an expansion that it's standalone or includes the full base game. Glad they are succeeding!
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Fantastic to hear - an indie game, requires more than two brain cells to play, sells at levels approaching AAA. There is hope for RPGs after all?
That said, I hated the last boss - really left a bad taste in my mouth. The thousands of stupid critters blocking escape squares, and the random pits made it a 100 reload thing till you're lucky. Disappointed me more than Barret in DE:HR… |
Very welcome news indeed, thanks for posting. Definitely one of my most enjoyed games of last year. Looking forward to see what Almost Human will come up with next to help enhance the genre further into the future.
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Good for them. Now, I hope they expand the gameplay beyond endless samey puzzles.
As a dungeon-puzzle game, however, it was very competently made. The funny thing is that I don't think it would have sold a tenth of that amount if it wasn't for the way above indie-level production values. So, that's a lesson for other indie developers. Visuals can turn even a somewhat repetitive throwback into a splash hit. |
Really great to see that these guys have been so successful!
Although I agree with some of the posters above and I got bored about half way though, I still think it was one of the games of the last year. Games like this and Dear Esther are really proving that nowadays Indies can actually surpass the visuals that are achieved in AAA games! |
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