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Wasteland 2 - Interview @ PC World
Brian Fargo talks Wasteland 2 and the future of PC gaming is the title of this interview at PC World that isn't quite as grand as it sounds:
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A Ranger combat team of chain smoking Russian women. Hmm, interesting… :)
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I've played quite a few RPGs over the years. I'm 65 and my gaming goes back to my mainframe programming days starting in the early 80s. I never got into Pen and Paper games. Even though turned-based and party-based games were all that was available back then, I felt it was stilted and hoped for a more realistic, real time experience. More of that came about over time with single player, real time combat, and more open world games. It was liberating for me.
I just don't get this reverence for glacial paced turn-based combat. The endless twiddling with inventory drives me up the wall. The "Oh, there's a Troll up ahead." Pause game, go to Inventory, "Hmm, Bow of Burning or Flame Sword + 3? Mithril Mail or Elven Armor? Maybe Fireball. No wait, Lightning and then Disintegrate." Spare me. That's not role playing, that's bookkeeping. Why not just open a spreadsheet and juggle cells all night? |
Good read. :)
Daniel. |
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Also most turned based games I've played don't allow to requip all your stuff in the middle of combat without making you skip your attacks at least. Generally when I hit combat I make do with what I have equipped and get stuck in! Maybe it's the way you play turn based games that needs to change? Daniel. |
I've always liked turn-based because those systems are often more tactical and interesting. I do however prefer RTwP when well implemented, Fallout Tactics comes to mind. I WANT there to be "rounds" of some sort, I just feel it's easier to get a grip on those kind of systems. Real-time is fine in games like TES, when you're controlling one character. But in a party based game? Yuck. And I do love my tactical RPG's, best genre ever…
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The larger the group of figures you control, the more that turn-based makes sense. You're doing the thinking for that many creatures, so naturally it takes longer than real time. Perhaps better AI would aid in the task by pre-plotting individual actions? Shrug. Personally I'm okay with either approach. (Too many gamers get religious about their gaming preferences, IMO.)
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