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Legends of Dawn - Update #14, Funded
The Legends of Dawn Kickstarter has closed with $47.6k from a $25k goal, meaning all three stretch goals were achieved, including the mod tools. Now the real work begins:
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Finding services to use? They just asked for funding without knowing how much things were going to cost?? Kinda glad I didn't throw into this one. :P
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I'm looking forward to this … especially their toolset looks to be pretty awesome. Remember their funding doesn't come just from the kickstarter, this only provides them a nice boost for supporting development. They already have games out there via the Space Force series. Deducting from the questions asked - one can maybe assume they weren't happy with the previous people who did these things for them.
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Personally I don't care to much about VO, I would have been just as happy if used the money for other stuff.
Daniel. |
I can say only that I can't wait to play the game, and thanks to the huge support, modtools will be out which means I'll (hopefully) be able to remove endless mobrespawns if happens those are too frequent, unnecessary, not fun, boring and annoying. :D
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Joxer, do you honestly mean you don't like endless mob respawns? I never could've guessed… ;)
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I like the Gothic method, where you can kill everything, then at certain points, (chapters) you get a few respawns, but often tougher stuff.
Daniel. |
They did say that there would be a long delay before respawns, so it won't be one of those games where mobs start respawning even before you've killed them.
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True. Let's just wait and see. ;)
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