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-   -   Baldur's Gate - Enhanced Edition: iPad version Updated to 1.0.2012 (http://www.rpgwatch.com/forums/showthread.php?t=19334)

Myrthos January 25th, 2013 11:59

Baldur's Gate - Enhanced Edition: iPad version Updated to 1.0.2012
 
Just noticed in iTunes that Baldur's Gate: Enhanced Edition's iPad version has been updated to 1.0.2012. Besides it bringing support for iOS 5 and thus iPad 1, it also brings the following:
Quote:

*Crash Fixes
Improved multiplayer stability
Fixed Black Pits sword crash

*Features
Damage notifications change colour depending on type of damage done
Option to turn off coloured player circles (enables original green circles)
Added roll total to ability screen when creating a new character
Elven Chain Mail now obtainable
Yeslick may rejoin the party in Jopalin's Tavern
Black Lily purchases stolen goods
UI improvements

*Bug Fixes
Resolved random respawns occurring too often
Stat modifications for unidentified items now appear
Issue with Baeloth not returning solved (Black Pits)
Bounty Hunter class gains proper skill points
Eldoth and Skie removing and joining problem solved
Officer Vai will only purchase bandit scalps
Scroll case capacity increased
Improved chatbar (Multiplayer)
Fixed Yeslick infinite dialogue loop
Lothander and Marek's antidote will never vanish
Drizzt doesn't run away from gnoll battle
Shapeshifted spider no longer held in webs
Archers and Druids may now equip Ankheg Plate Mail
Characters respond appropriately during Obe's Combat tutorial
Charmed NPCs will give the player their promised gifts
Cat familiar now has an attack
Imp familiar polymorphing to orge and back works
Wand of Polymorphing's range has been increased
Improved Aldeth's Merchant League quest
Simmeon now gives XP
Some weapons not flagged as magical now are
Resolved issue with Kivan leaving the party
Characters with strength less than 5 are now able to complete the tutorial
Monks now able to complete the tutorial
Music restored to the Friendly Arm Inn
Issues with Elkart's ransom money have been resolved
Tersus will turn hostile if robbed
Tiax now properly summons Ghasts
Tiber will take his brother's body
Quiver/Case of Plenty now give proper damage bonus
Issue with Ring of Free Action not properly effecting mobility
Emerson no longer constantly updates player's journal
Imoen responds correctly to changes in reputation
Removed intelligence limit on certain miscellaneous items
Sorcerous Sundries accessible without force selling of nymph hair
Added an auto-save right before the opening cutscene (Black Pits)
Adoy's area is now correctly placed/coloured on map
Ambient noises can now be heard in Adoy's Enclave
Contagion spell now casts properly
Fixed Branwen refusing to join party when declined at first
Wizard Slayer and Beastmaster class have more weapon restrictions
Problem with Scar's character model dissapearing fixed
Increased text size of weight allowed in inventory
Dorn's starting XP and HP have been increased
Fixed exploit allowing Dorn to receive THAC0 bonus
Fixed exploit with Single-Weapon Style
Looping dialogue with Neera after Meklin encounter fixed
Spawning issue with Neera's initial encounter
World's Edge now glows
Longbow +2 and Composite Longbow +2 now give proper damage
All slings not usable by Kensai and Cavalier
Balanced certain pre-generated character's proficiency distribution
Fixed issue with some items not needing to be identified
Monks and Kensai are no longer able to equip shields
Prism and Greywolf's voiced lines added
Chaos Shield now has description when cast
Ring of Acuity/Captive Audience no longer equip-able by Monk
Treacle's gender no longer in question (Black Pits)
Travelling to other areas in Archaeological Site touched up
Fixed Enchanted Weapon Enchantment/Charm
Fixed issue with certain items playing the incorrect sound
The Vampires Revenge now has the correct effects
Tenya dialogue issues have been corrected
Bassilus's voiced line now plays
Issue with certain classes wearing armor
More information.

Raggie January 25th, 2013 11:59

That's a really long list of bugs…

booboo January 25th, 2013 12:03

I don't see UI issues addressed? My friend stopped playing on his iPad because the touch interaction worked so poorly for some things (selection-based, I think). He'd been super-keen, but his enthusiasm soon waned…

ikbenrichard January 25th, 2013 13:47

Quote:

Originally Posted by booboo (Post 1061181269)
I don't see UI issues addressed? My friend stopped playing on his iPad because the touch interaction worked so poorly for some things (selection-based, I think). He'd been super-keen, but his enthusiasm soon waned…

*Features
Damage notifications change colour depending on type of damage done
Option to turn off coloured player circles (enables original green circles)
Added roll total to ability screen when creating a new character
Elven Chain Mail now obtainable
Yeslick may rejoin the party in Jopalin's Tavern
Black Lily purchases stolen goods
UI improvements

booboo January 25th, 2013 16:42

Quote:

Originally Posted by ikbenrichard (Post 1061181280)
*Features
Damage notifications change colour depending on type of damage done
Option to turn off coloured player circles (enables original green circles)
Added roll total to ability screen when creating a new character
Elven Chain Mail now obtainable
Yeslick may rejoin the party in Jopalin's Tavern
Black Lily purchases stolen goods
UI improvements

Unfortunately these were not the problem for him - what he told me was all about selection on the iPad touch screen, minute areas you had to touch on etc. These sound like fundamental touch interface design flaws, not something that can be easily patched out…

Holly Avenger January 25th, 2013 18:02

Selection has been MASSIVELY improved in this new version on the iPad - some kind of intelligent system it would seem, so you just need to click near to something and it adjusts to select what you should have clicked instead.

It's now super easy to select things to pick up etc.

rjshae January 25th, 2013 19:20

^ Yeah I'd heard that was one of the biggest iPad grumbles, so good to hear that they addressed it.

vurt January 25th, 2013 22:59

Nice, they've skipped the IOS 6 only support since i now could purchase it (tried it at release and it said IOS 6 only).

Gonna be interesting :)

Edit: works beautifully, very impressed with the interface compared to the GemRB "emulation" i tried some time ago.. looks really great too, i think the characters looks better, maybe it's because its a smaller screen. The zoom function alone makes it worth playing it on the ipad imo ;)

Dajjer January 26th, 2013 23:54

Quote:

Originally Posted by vurt (Post 1061181367)
Nice, they've skipped the IOS 6 only support since i now could purchase it (tried it at release and it said IOS 6 only).

I didn't get that at first about the IOS 5 support. But you reminded me why I didn't get it. I just got my wife's old Ipad 1 and I'm luvin it. But I not luving all the neat games I'm missing because ipad 1 does not support ios 6. And BG was one of those game I took a quick look at but at the time, they did not support Ipad 1.

I played Baldur's Gate 1 when it first came out. But I got bored about 2/3 of the way through and never finished. I still have the box and manual so maybe NOW its time to give it another go.

JDR13 January 27th, 2013 00:45

Quote:

Originally Posted by Dajjer (Post 1061181514)
I played Baldur's Gate 1 when it first came out. But I got bored about 2/3 of the way through and never finished.

I'm going to have to ask you to relinquish your crpg fan card.

txa1265 January 27th, 2013 15:12

Hmmm … I didn't have selection issues even on my iPad Mini, but nice to see all the improvements. I just finished it last week, so it will be a bit before I try it again.

Dajjer January 27th, 2013 17:19

Quote:

Originally Posted by JDR13 (Post 1061181520)
I'm going to have to ask you to relinquish your crpg fan card.

LOL

yeah, not a big fan of the D&D rule set. Actually not a fan at all. I actually hated the Gold box games back in the early day and seldom finished any of those games. For me, I like the game mechanic of being able to level up as long as you are playing. And most D&D rule set games have limitations.

But no, I am not giving up my crpg card. I will however skip the part of the meeting that deal with D&D rules for computer games. I'll just bring the sprite and Doritos and come back later.

DArtagnan January 27th, 2013 18:14

Hated Gold box games?

Someone's bottom needs to be introduced to a hot metal poker.


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