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Driftmoon - New Camera Angle
Instant Kingdom has spoken about this on our forums but for those who missed that, Driftmoon now has an optional "tilted" camera view that many may like:
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The option to tilt the camera angle of Driftmoon is not yet available in the current version of the game, but you'll all get your hands on it soon, starting from our next update. :)
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Yep, I soon lost interest in Ultima VII precisely because of the camera angle. You don't get a good sense of the surroundings and it feels like you're constantly working your way out of a box.
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@anne.monkkonen
Having confirmed the engine is in fact 3D capable, what would be the limitations or implications in applying an 'isometric' tilt instead of a 'square' 90 degree oriented tilt? - have you tried this, just curious. |
Now, I become interested in the game. :)
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Me three! I find the new angle more appealing :)
Anne, I think you should work this addition into the trailer as well. I suspect it will garner more interest. |
I don't see how Ultima VII is top-down. It's still isometric. Driftmoon before this option is 100% top down over the head of the player.
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Ultima VII was not completely top down; it was at an angle. The default angle for Driftmoon, however, is directly top down, which I find very limiting.
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The first time I saw a screenshot from this game it reminded me of Gauntlet.
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It was explained elsewhere that changing the angle by more than they have would have serious repercussions on all the artwork. Being a very small team, I assume the costs associated with altering art, not to mention the time it would take limits what they can do.
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We're happy to hear you find our upcoming adjustable camera angle feature a good addition. :)
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Oh, and in case you haven't read it somewhere yet, the camera angle will be fully and easily adjustable while playing (probably with Page Up & Page Down), not just from the game settings. |
Now that's a revelation! I have to say I've obviously been confounded by Driftmoon's camera angle so far. While the change is objectively quite minor, it changes the "feel" and atmosphere incredibly for me.
I imagine others might be similarly affected. |
Thanks ville, sorry if tilt came across in my question more than rotation.
To further enquire -> if the angle is not tilted any further than as you have planned and explained, yet the landscape orientation viewpoint is "swivelled" on axis to an isometric view (keeping the same tilt) surely the character sprites would appear the same. I am *not* talking about changing the angle further as Corwin mentions, just the rotation, something similar to the Spiderweb games, isometric with square-on view menu's, maps etc' still curious if you have considered this? - would the art work or landscape work be affected? ….very interested so far. |
@Kordanor
Yes indeed i am, if your lower iso' shot could be swivelled to a "square-on" 90 degree shot so as to appear as the Driftmoon view, then obviously it could be returned to iso' any time. I'm not saying "i want this" - just discussing further on the original concept decision, which has now altered since the tilt was added. |
The thing is, that this perspective only really looks good in a 45 degree view. That's probably because in that case you have "fake" 3 dimensional pictures of everything (left, right, top). If you make it a 90 degree perspective you would shrink that to top and front view. It also loses any sense of depth, which is a strange thing to say about an isometric view I guess. Even the 26.565 degrees I mentioned before as the vertical rotation aren't something I chose by random. I found this odd number on wikipedia as this is the one number which looks "right" as it gives a 2 to 1 perspective ratio. Well, probably also because we are so used to it - compared to the weird look of ultima7 which was mentioned before.
So, all I did here was to change it to 0 degrees - nothing else. And I think you'll agree that it looks "wrong" and that is even without furniture or game objects in general. ![]() |
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I'm very glad to see all the positive feedback about our viewport change! We're doubly motivated to get a new version out soon. :D |
Thanks for adding this feature. I remember not even being able to watch the original pre-release video due to the camera angle, despite my interest in the game. I played many older games as well but I consider adjustable camera angles and distances an evolution.
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