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Obsidian Entertainment - Beware the MMORPG
In a promo preview of an upcoming Obsidian interview, Feagus Urquhart has warned that RPG developers need to be aware of the space that MMORPGs operate in and ensure their (single-player) RPGs use the advantages of the genre. Presumably, the comments are aimed at action/RPGs with their MMORPG-like grinds but it's a welcome comment for the entire genre:
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Yes… It is true that Vault 13's water chip crashed, and it is true that the overseer sent at least one vault dweller in search for another… It's NOT a lie (even though it's fiction). So, if it's not a lie, if it is TRUE, then it is reality. I don't know if you understand what I mean, but that's ok :) I'm used to that kind of things when I say things like this xD :EDIT: Should Feargus and other developers think like me, and we would be seeing new and completely different kinds of games out there… I think it would be for the better. Oh btw! Vault 13 in Fallout 2 sucked! It REALLY sucked xD Jush' sayin' though… cause… y'know, Feargus was the lead developer or something :P |
Nope. didn't really understand. ;)
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Just once I'd like to hear a dev stress the importance of creating rich complex worlds with their own intricate history and mythology, the kind with compelling mysteries, unique legacies, and the feel and promise of epoch adventure.
Game makers should concern themselves first with creating and then with authenticating those kinds of game worlds. If they can accomplish that, they won't have to worry about market share. |
Hey, I'm all for rich, complex worlds that I can really immerse myself in! Give me that, some decent combat and a minimum of 40hrs of gameplay and I'm a happy camper!
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Morbus, your thinking is pretty much flawed. Games are a means of escape from reality, better get used to it. Failing that, your way of thinking is akin to that of modern-day witch-hunters who keep blaming video games for the killings that the accidental moron committed.
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='.'= *blinks* And I thought I was chasing my tail reading philosophy last semester! |
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I agree his comments seem to be targeted at the action/RPG area like single player diablo clones, but it doesn't hold up for the virtual world on a hard disk approach that games like The Elder Scrolls take. He maybe wishing that the single player nature of those games comes back to shoot them in the foot, but I don't think it's proving to be the case. Some people want all the granduer and lore of a virtual fantasy world without the problems that online games (ie, other gamers) present. The game can never centre around you except in a single player game. |
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What you are saying is that we should stop making excuses for things that don't work in games by saying 'it is only make-believe'. Accept it as a fully functional alternate reality and embrace it as such. To an extent we already do that - I know I do! STALKER, Gothic 2, and so on are immersive games that transport me to a different place where I become fully engrossed in how things operate on a daily basis. |
A water ship called Vault13 ?
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It sounds to me as if the good mr. Urquhart (or mr. U) wants to make a sim(ulation)game in which the hero's actions changes something in the game, That way the rpg genre will no longer be about the backstories of the heroes, but the herio will simply just be a normal guy, untill one day the emperor summons him or visits him in jail, and tell him (or her) that it 'has been written in the stars' or something like that…you know the drill….
boring… if you ask me… I don't play games to play another reality or to go live in another reality. I play games to engorge myself in and delve deep into - and escape —— this reality… (I know the way back out, don't worry). |
Choice and consequence. Amen!
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http://en.wikipedia.org/wiki/Urquhart_Castle |
It's a well known fact that one of the ways of being succesful in cRPGs is to have an unpronouncable surname.
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If he wants his gaming worlds to seem more real, then Urquhart has the right idea, but he should also think in terms of how the player can influence his world even without clear choice or consequence. Like moving through water, the causes and the effects should be noticible but not entirely clear and not entirely in the player's control. |
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huh… me intelligence point have three points are… me… huh… me not are smart has… duh… XD Quote:
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somewhere amongst my archives of game stuff at home. Ive been wanting to play Stronghold lately actually, I'll look around for it. I still have a floor plan here on my work pc of the actual castle (since i actually did a bunch of it here at work while i was bored!)-
Floor plan edit- i found it last night after much searching! It was like 2 am on a work night, so after reinstalling Stronghold, updating, and locating my maps, I didnt have time to do anything else. Actually quite proud of this one, there was some difficult stuff that I had to do with walls and stuff to create the entranceway. As such, you prolly cannot march troops across it, as it's actually a series of walls put together, and the ai gets confused. As i said, i didnt have time to do much else last night and I have my D&D game tonight, so I'll just make a Stronghold thread this weekend (since I want to discuss the game again anyway) in the non-rpg section and either provide a download link or email you the map. |
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