| Dr. A |
February 5th, 2013 03:27 |
Not much to info to be gleaned from the article. I thought the following were the major points which may have been already discussed in previous interviews or blog posts.
Very in-depth customisation (a first for CDP!)
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If you follow news about the game, you will also know that we want to put a lot of work into character customization. So how you treat your avatar in the game is completely up to you.
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Carefully thought-out level design
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When designing the city we wanted to give it the feel of a living city. We didn’t want a central plan that suddenly built the city from the ground up, but a consequential evolution of the streets and buildings. Building new floors on top old ones, constructing supports for facades that are falling apart, etc.
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Braindances are an integral and problematic aspect of the world
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Braindances are an important part of the setting. Everyone is into them. It’s massively popular and everyone has to be a part of it.
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Also, it’s a vast social problem, you’ll meet junkies thrown out on the street, who stay homeless and continue to live other people’s lives.
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Inspirations for the game
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Blade Runner, the Eden comic book, and [William Gibson's] Sprawl trilogy are just some classics that will influence this game.
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