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Kickstarter - Project Awakened
Bob sends word of Project Awakened, a "AAA" action game with some RPG elements made with Unreal Engine 4 and built by a team that apparently assisted develop UE4. It seems ambitious for the $500k being chased, with $94k currently on the board:
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Posted on this previously here. Backed this one straight away. Nothing like creating a hero with customisable powers to unleash in an open world.
Videos are impressive and they seem to have lots of assests from their previous version 'Hero' few years back. The developers are also quite active in the comments section on their kickstarter pages, and I look forward to their updates on the story, mod tools and multiplayer. |
Pay $3000 and you "get to" sit in on some design meetings?? This is a reward!?
Still, aiming just for PC is a really good sign. Having the E.T. Atari 2600 game sitting in the background - not so much! BURN THAT THING!! |
Play how you want: We couldn't come up with a compelling game design so are leaving that to you. There's lots of first person shooting stuff and zombie bits and general blood and violence though.
"It may very well be brilliant". OTOH… |
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I don't get this game. Why is it an RPG? If this was like FRUA or NWN or RPGMaker, I could see it but it sounds like more a version of Garry's Mod for UE4. They are focusing on the first 5 minutes of the game (aka create a character) and then spawning GTA/Infamous type missions or something forever? In fairness they do not reference RPG anywhere so they are not promising anything like that. Hard to see how they are going to write a living breathing world that responds to your actions (how significant are we talking here) on a Kickstarter budget. I may keep an eye on it but at this point I just want see how some of my other kickstarters do before committing in more. |
Modding potential could turn this into the RPG it should be. The editor's really the only reason why I'll be keeping an eye on this.
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With all the possible abilities and customisation (in addition to modding tools), I think that the developers will be following the development process of minecraft to keep building on the game's core.
I dream of adding control over environment elements like earth (raising pillars and concrete blocks from the ground), magnetic (lifting and bending metals), fire (pyromancy). That would be amazing! |
If it was more like Minecraft I could see some potential but that's not what I read. Also the Modding tools and multiplayer are stretch goals at $800K and $1MM. Its certainly possible the game will meet those goals but at current rate I'm not sure.
So maybe this is closer to a persistent sandbox Freedom Force or City of Heroes since I'm guessing special powers will be a major focus. This thing is gone be hard to balance gameplay I think. |
There is more information on it here: http://penny-arcade.com/report/edito…o-and-mod-the-
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I simply do not get this game :(
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I wonder if this game is any relation to a previous game project called The Awakening Project that was in development years ago that never made it to final release? The names are so similar, it couldn't help make me wonder. Here is a link, for those who never heard of it
http://rpgvaultarchive.ign.com/featu…wakening.shtml |
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A new update with a video on character/power customisation and single and multiplayer balancing:
http://www.kickstarter.com/projects/…awakened/posts |
New updates on customising and mixing of abilities (update 4 which is very impressive), and on motion capture.
http://www.kickstarter.com/projects/…awakened/posts Check the Harlem Shake customised ability video in above updates - very amuzing :D: |
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