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-   -   Torment: Tides of Numenera - Interview at Dagon's Lair (http://www.rpgwatch.com/forums/showthread.php?t=19515)

woges February 13th, 2013 06:23

Torment: Tides of Numenera - Interview at Dagon's Lair
 
There's a short interview on InXile's sequel to PST at Dagon's Lair.
Quote:

Colin McComb is the creative lead, with his experience in world-building and fiction writing as the cornerstone of the story and thematic elements. He worked on both developing the Planescape setting and as a designer on Planescape: Torment. Torment’s project director is Kevin Saunders, who was the lead designer and producer for Mask of the Betrayer, which some of the hardcore RPG fans feel was the game closest to PS:T yet. We have several great concept artists involved, including Nils Hamm, Andree Wallin, Chang Yuan, and Dana Knutson, who was the primary concept artist of the Planescape setting. Mark Morgan is creating the game’s soundtrack – he’s already created a piece for Torment and completely nailed it. A lot of great talent is involved.
More information.

rjshae February 13th, 2013 06:23

Been googling the work of the artists they have listed. Interesting stuff… nice, but pretty exotic. More cthulhu-esque(?) than classic fantasy.

the_dagon February 13th, 2013 08:26

just about the news itself…

Dagon, is not a Dragon, as RPGWatch is not PGWatch ;-)

joxer February 13th, 2013 10:34

Ah, the article is on Dagon's and not Dragon's lair… How on earth did you notice the extra letter in the title… Nick… Um… Well…

Gorath February 13th, 2013 11:42

Edited the name.

Yme February 13th, 2013 16:35

Dagon's Lair is so much better.

Cacheperl February 13th, 2013 19:06

… I'm sure Dagon is french for Dragon.

;>

woges February 13th, 2013 20:57

Bah, sorry, I don't know how I misread that.

JuliusMagnus February 13th, 2013 23:02

Quote:

Originally Posted by Cacheperl (Post 1061184221)
I'm sure Dagon is french for Dragon.

;>

Pretty sure Dragon is Dragon in french.

JDR13 February 13th, 2013 23:32

Why is Tides of Numenera being referred to as a "sequel" to PS:T?

woges February 13th, 2013 23:49

Because that's how they are selling it, example.

JDR13 February 13th, 2013 23:54

Hmm.. I doubt the devs chose the headline of that article.

woges February 14th, 2013 00:04

‘We’re envisioning Torment as a thematic franchise with certain themes that can expand over different settings and stories. We will focus on the same things that made people appreciate Planescape: Torment so much: overturning RPG tropes; a fantastic, unconventional setting; memorable companions; deep thematic exploration of the human condition; heavy reactivity (i.e., choice and consequences); an intensely personal (rather than epic) story.’

Pretty much the same thing but a little more wordy.

Pessimeister February 14th, 2013 00:52

Um no. Not once did I read the word "sequel" in that little blurb. It's a spiritual and thematic successor, not a sequel. There's a difference. Wishful thinking on the count of overly enthuasiastic websites and fans doesn't make it so.
Thus, let's try to be critical and aware of that fact please. :)

Brother None February 14th, 2013 01:27

It really isn't a sequel, woges. inXile has never called it a sequel and never will because they're not going to false claim it is an actual, direct sequel. Thematic or spiritual successor or whatever, sure, but sequel just implies something it's not. Press may occasionally refer to it that way but that's just inaccurate shorthand, it really is better not to. Way inXile prefers it, if nothing else.

Drithius February 14th, 2013 02:25

Worthy names to have on board for any game. Myself, I'm awaiting the inclusion of Zeb Cook - come on Fargo, you can do it!

Impregnator February 14th, 2013 02:31

Quote:

Originally Posted by Pessimeister (Post 1061184259)
Um no. Not once did I read the word "sequel" in that little blurb. It's a spiritual and thematic successor, not a sequel. There's a difference. Wishful thinking on the count of overly enthuasiastic websites and fans doesn't make it so.
Thus, let's try to be critical and aware of that fact please. :)

If Fall Out 3 was a sequel anything is possible.

woges February 14th, 2013 02:52

Brother None,

I know what you mean (i.e not a full blown sequel) but spiritual successor is also called a spiritual sequel.

If InXile don't want it seen that way they should stop mentioning PST in interviews and hiring Planescape people to work on the game, oh, and calling it Torment.

A spiritual successor is a 'sequel of sorts' or subcategory of sequel so they are not wrong just less precise in terms of definition. There is no wrong in calling it either unless it's for legal terms.

killias2 February 14th, 2013 03:19

"I know what you mean (i.e not a full blown sequel) but spiritual successor is also called a spiritual sequel."

100%

Furthermore, since when do sequels have to be related in terms of narrative? Look at, say, the Final Fantasy games. None of the mainline games are connected at all. In video games, a sequel often refers to a continuation of gaming mechanics/style/approach rather than a narrative sequel. I'm not sure why this couldn't apply here. It's true that I can't think of any notable exceptions in Western-style PC RPGs, but it still happens, even in narrative-heavy Eastern-style console RPGs.

sakichop February 14th, 2013 03:30

I'm one of the few who isn't a fan of torment or mask of the betrayer. I will still check it out when it gets further along but i'm guessing this won't be something that would interest me.


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