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Witcher 3 - Open World Video @ GameInformer
The third installment of GameInformers's exclusive interviews is out. This one discusses the new open world design.
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I kept obsessing on his shoe being untied.
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I think its going to be nearly impossible to have the same level of story in a sandbox style game. What they are saying just sounds like PR to me.
This being said I would rather have less story and more open world play anyway, I love sandbox games and one of my biggest irritations with the witcher games were the linear world. I want some story but I would much rather have a big world to explore. |
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If they can deliver, on the other hand, needs to be seen. Of course, i hope they are going to take Gothic as a model, far more than Skyrim. |
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Oh wait it's coming to me Orcs vs Humans vs Gods. You decide if humans need the gods or not. |
I don't know…if they can add their unique ideas to a skyrim model I think it could be really good.
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Very interesting interview.
Witcher 3 sounds promising. I like everything they are saying. It seems CDPR might be the company to finally give Bethesda some competition in the open-world RPG category. |
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As long as the main character is customizable in other ways then it's no big deal. To me, anyway.
I wouldn't be surprised if CDPR encouraged modding of Witcher 3, even providing tools. I think mods in open-world games are really going to catch on. If CDPR is really learning things from Skyrim and Bethesda, they will encourage modding as well. |
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Well hopefully they don't ruin it with consolitis and quick time events. Playing Witcher 2 after paying full price … made me soooo angry. I hated it. Too many long unskippable cut scenes. Too many 'QTE' mini-games… so that Geralt the super monster killer gets punched out by every doofus he meets. I loved Witcher 1 despite all its flaws. Witcher 2 will sit unplayed in my steam account for the rest of time. Witcher 3? I will save my money for real RPGs.
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I'm not entirely sold on the logic yet that just because "everyone likes open world games", CD Project should necessarily go in this direction, essentially because of the strengths of the previous games. But it is ambitious and I certainly applaud them for the concept and will watch its development with interest.
It'll be amazing if they can pull it off. A couple of concerns: 1) How much will this open world design compromise their usual strong narrative delivery and available choice & consequence to the player? 2) Will they be able to create enough content to fill their world consistently without it becoming too stale, empty or generic? |
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