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RPG Codex - Phantasie and Star Command Retrospective
RPGCodex has done another one of their retrospective interviews; this time they've talked to Winston Douglas Wood. He talks with RPG Codex about Phantasie and Star Command -
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Thanks Crooked Bee :) |
These are some of the old SSI games I never got around to playing. They sound interesting - it would be cool to see them show up on GOG sometime. I wonder who owns the rights to the Phantasie series these days.
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I picked them up from an abandonware site years ago; they are quite primitive.
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Played Phantasie I & II on my C64 back in the 80's. Never wanted to play the series because I thought having "evil races" as PCs seemed dumb. A friend recommended it and I loved them although #2 went unfinished. There were some bad design decisions such as not being able to enter a certain dungeon without a minotaur in the party. But overall it was great fun, with lots of puzzles & flavor text in the dungeon. You could even print out the maps and quest entries.
As commentary on how different things were then, before the WWW and finding answers at the click of a mouse— I actually had to call the SSI hint line a number of times, all the while racking up huge long distance charges. On one occasion I remember even speaking directly with someone from SSI. Another time I remember while playing the Magic Candle— again in the 80s, calling Mindcraft when I was stuck and speaking with one of the employees at length. He really must have been bored. When I finished the game, I was so overjoyed and loved the game so I called Mindcraft to tell them how great Magic Candle was. I happened to get Ali Atabek himself on the phone and was able to tell the creator himself. Assuming it wasn't an imposter, what an experience. |
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That's a great story about calling the developers back in the day. Yeah things are so different now - though I guess with indie or small developers we can get a similar level of interaction - at least online. I also played Magic Candle back in the 80s but I don't think I ever finished it. I remember filling many pages in a notebook with notes for it though! Ah.. the days before quest logs hehe. It was definitely a fun game - not sure why I lost momentum with it. |
Ah, Magic Candle. Loved it. I recall MC was the first if not one of the first that let you assign party members to do jobs in the town to earn extra cash. They would leave the party whilst doing whatever job they got.
Wish GoG would get these games. |
Both of these games seem like good candidates for remakes. I'd especially like to see a modern version of Star Command.
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Nice story, EvilmanagedCare and good description of the games.
I played the first two on C64 as well back in the mid 90s. Whilst I never completed either of them, their sense of slow inching progression through the dungeons and the descriptive prose you'd find in scattered locations made exploration quite atmospheric. The party configuration options were quite extensive as well, which is something I really liked both as a Bard's Tale and Goldbox fan. They're definitely something I could pick up again when the right mood strikes. Well done to the Codex for the interview. A good, nostalgic read. |
Loved Phantasie and Phantasie 2.
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@Myrkrul:
I came across some old folders a couple years ago where I had written out all the combinations of the teleporting stones for Magic Candle I had found in game. The stones were spheres, cones & cubes a la EOA (Electronic Arts to you young whippersnappers). While I look back at this kind of thing nostalgically, I don't think I would have the patience for that stuff now. Regardless Magic Candle is one of my all time favorites. One of the best features: monsters respawned only after a certain amount of game time based on difficulty level (iirc 30, 60 or 90 days). Ooh and I almost forgot, you could see the monsters' positions on the world map. Even more fond memories of the 80's 8 bit era: receiving new floppies with patched versions of Magic Candle. You didn't get those unless you took the time to complete the registration cards that came in the game. Most people probably threw those out, I always filled them out hoping to get some sort of extras or something. Plus, I believe there were game-stopping bugs fixed in those. Ahhh, while the early 90's DOS CRPGs were awesome, they didn't hold a "candle" (no pun intended) to the 8 bit era of the 80s. |
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I played all the ones people have mentioned and while they were ok to good for their time they are extremely primitive by the lowest of today's standards. I would guess that without their historical context most people wouldn't even consider them cRPGs.
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Well, I guess that answers my question about whether he's the same Winston Wood that worked on Deux Ex: Human Revolution. I just wish the interviewer had asked about the "Well slap mah fro, the party has been juiced!" quote that was hidden somewhere in the Phantasie III code (at least on the Amiga). Surely I'm not the only person to have found that.
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