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-   -   Legend of Grimrock - Sequel Announced (http://www.rpgwatch.com/forums/showthread.php?t=19596)

aries100 February 21st, 2013 23:01

Legend of Grimrock - Sequel Announced
 
The team behind Legend of Grimrock has announced that they're making a sequel to the
first game called - Legend of Grimrock 2.


Here's a bit from the announcement on their website:
Quote:

Secondly, and this is a biggie (probably more to ourselves than you!), we are now officially working on… Legend of Grimrock 2! Creating a mere DLC or expansion to Grimrock simply would not have felt right. As today's meeting proved, we still have a lot of ideas we'd like to explore, lots and lots of new content already done (originally made for a DLC/expansion) and a big engine update in the works.
Thanks RPGCodex :)

More information.

Vindicator February 21st, 2013 23:01

Where do I preorder? :)

joxer February 21st, 2013 23:11

Hehe, lately I come to post something just to discover it's already posted.

Preorder address please!

JemyM February 21st, 2013 23:16

Wouldn't mind them taking the route Dungeon Master II or Eye of the Beholder II did with a dungeon that is more of an actual "place" where you move up or down.

Carnifex February 21st, 2013 23:20

Totally buying this first day, LoG was game of the year for me last year, only Avernum came close.



-Carn

Roq February 21st, 2013 23:23

Think the game needs a bit more characterization and story, more of a feeling that you are in a world rather than a linear passage. Plus, the combat could be a bit less twitchy, especially casting spells. Expect it will be more of the same though.

Xian February 22nd, 2013 00:23

Looking forward to the sequel. I really enjoyed the first and some of the user created levels were pretty good too.

My primary wish for the follow up would be a magic system that wouldn't require so many clicks to cast a spell. Using the runes was a neat idea, but having to select multiple runes then cast made the magic user the slowest in combat.

Thrasher February 22nd, 2013 01:27

I am getting a strong sense of deja vu from this thread. What's up with that?

DArtagnan February 22nd, 2013 09:40

If they make it more about exploration and less about samey jumping/timing puzzles - I'll probably pick it up.

But, I have no interest in yet another fantasy Portal game.

What would be really cool is if they made a sci-fi game in this style, ala Xenomorph or Captive.

THAT I could get behind!

vidder February 22nd, 2013 12:14

Yes i think they explored everything there is about a pure dungeon crawler with the first game. So i hope they build on that and this time include a story, npcs, overworld and more in that direction. And please work on the magic system, while i love the dungeonmaster vibe, there would be so much more possibilities and ideas today to do combat: mouse gestures, to actually "swing" at monsters, or drawing runes like in "arx fatalis". The best solution to make combat more strategic would be to go turn based, of course. Even if its optional. ;)

JDR13 February 22nd, 2013 12:27

I don't think they should deviate from the first game that much. Remember, this is an indie developer with only 4 core members. I'm all for expanding the character and magic systems and the puzzles, but I think they should keep it a dungeon crawler.

vidder February 22nd, 2013 12:37

At least it should be more like Eye of the Beholder than Dungeon Master. If Lands of Lore is out of reach.
Regarding the four core members: Maybe they got so much money from their first game to hire some more people.

Nameless one February 22nd, 2013 12:59

I agree with Vidder here they should go more ambitious for this game after half millions sold copies they got more than enough resources for it.I think they should try to build their own system instead of trying to copy one from games they used as inspiration.Also better variety of puzzles I would prefer more complex,multi level puzzles.

arthureloi February 22nd, 2013 13:04

The first one was boring enough to me. They should definitely expand it with cities, overworld, and other places to explore. And please, no more portals!

akarthis February 22nd, 2013 13:23

It will be a must buy, if they manage to create a solid story and more npc interaction.

And improving the battle system. Am i asking to much?

JDR13 February 22nd, 2013 14:08

More ambitious doesn't mean better. They can add an overworld, and then people will simply claim they're copying M&M instead of EotB, etc.

I don't really want to see these guys get too big. Next thing you know they're getting bought up by a company like EA or Ubisoft.

Vitirr February 22nd, 2013 14:57

Yes but how many dungeon crawlers can you play in a row without getting tired of them?

First was well received because it was the exception in nowadays market, but second won't. I bought the first and got tired after the 4 or 5 first levels probably because I didn't like the real time combat and the number riddles were over the top. But in any case I wouldn't be interested in a second one of the same, that's for sure.

The game concept is quite limited.

JDR13 February 22nd, 2013 15:17

Quote:

Originally Posted by Vitirr (Post 1061185521)
First was well received because it was the exception in nowadays market, but second won't.

Is that a fact or is that your opinion? ;)


Quote:

Originally Posted by Vitirr (Post 1061185521)
I bought the first and got tired after the 4 or 5 first levels probably because I didn't like the real time combat and the number riddles were over the top. But in any case I wouldn't be interested in a second one of the same, that's for sure.

I don't expect they'll please everyone.

vidder February 22nd, 2013 15:22

Quote:

Originally Posted by JDR13 (Post 1061185526)
I don't expect they'll please everyone.

I also dont expect that they repeat themselves. They are too professional for that.

arthureloi February 22nd, 2013 15:33

Quote:

Originally Posted by Vitirr (Post 1061185521)
Yes but how many dungeon crawlers can you play in a row without getting tired of them?

First was well received because it was the exception in nowadays market, but second won't. I bought the first and got tired after the 4 or 5 first levels probably because I didn't like the real time combat and the number riddles were over the top. But in any case I wouldn't be interested in a second one of the same, that's for sure.

The game concept is quite limited.

I agree wholeheartedly.


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