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Avadon 2 - Officially Announced!
Spiderweb officially announced their next Avadon game, Avadon 2: The Corruption. It will be released on PC, Mac and iPad this fall.
Here's the feature list again we posted last week when the website went live:
More information. |
Shame it's not coming out for a while, they're the only really decent games you can get on ipad.
Hopefully at some point he'll convert the geneforge games to run, that'd keep me busy for a while. |
Can't wait :) Avadon: The Black Fortress was my first Spiderweb game, and it made me a fan. Now we just have to wait for info on the Avernum 2 remake :).
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Still my favourite RPG company, after all these years. Always a long, involving game, and usually has decent challenge as well. May they keep cranking out awesome products for many years.
-Carn |
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You got something even more challenging? |
More challenging? Sure, try some of the older Wizardry games where you could lose members if the rezze failed. Nowadays, people would cry if they lost a toon that they'd put hours into, I can only imagine the infatile raging that would happen.
-Carn |
In the old Wizardry games you could just turn off the computer and reload the game when something bad happened to you. Same way that you can just reload save game games now, just less convenient.
Anyway I'm excited to hear about Avadon 2 coming out. Avadon 1 wasn't perfect, but it was a good game, and it showed that even after years of repetitive sequels, Spiderweb was still able to come out with something actually new. |
I am looking forward to playing this. Spiderweb is one of developers that can show that cutting edge graphics are secondary to game play and story.
The announcement said Fall 2013 for PC, Mac, and iPad. I wonder if there will be simultaneous releases this time? They usually lead with the Mac and it is months later for the PC version. |
@Carnifex
Only played Wiz6 and 7. Weren't you able to load in the older games? However what you write sounds fruststrating and luck based and not actually challenging. ^^ |
You have to understand that when the first Wizardry came out, it was one of the first computer RPGs ever. The technology was really primitive and a lot of concepts hadn't been developed yet, including the idea of loading a saved game from a menu. So if your party died or something really bad happened that you wanted to take back, you had to turn your computer off and reboot the game. You couldn't just hit a load game key. Functionally it worked out the same, but it was much more annoying.
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Yep, saw your comment, but only after I already posted mine. ^^
Though this could also be interpreted as iron man mode and loading as a way of cheating. However this is not really a challenge I'd like to have (not in a game which is luck based and not specifically designed for that at least). In Avernum (and also Avadon) I spend multiple hours on single fights, tried different tactics, kited the enemies, there were some fights which reminded me of raid encounters in World of Warcraft, just that you don't have other players but control the "whole raid " on your own, figure out how to solve the battle on your own and maybe after the tenth or 20. time it finally works (or you give up again and decide to check back later and find the next battle instead you have actually chances to win). Might sound masochistic, but well, it's called torment for a reason and I loved it. ^^ |
It could be, although that would reading a little too far into it. It was more about technical and programming limitations then any concept of iron man.
If I really wanted to point to an insanely hard wizardry game, I'd use Wizardry 4. That was a game that used being unfairly difficult as one of it's main selling points. But it was more about insane puzzles that don't give you enough information to solve them, then difficult combats. Quote:
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The only thing I dislike about the new engine is the lack of movement tactics out of combat. You simply can no longer stage your engagements and that's a let down. I still prefer Geneforge.
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