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-   -   Expeditions: Conquistador - Development Report @RPGCodex (http://www.rpgwatch.com/forums/showthread.php?t=19630)

Myrthos February 25th, 2013 21:01

Expeditions: Conquistador - Development Report @RPGCodex
 
RPGCodex has an article offering some development info on Expeditions: Conquistador based on a visit to the Logic Artists studios.
Quote:

The combat in the preview build of Conquistador that we got our hands on felt very basic at some points, and it seemed the optimal strategy was often to focus on bringing down single enemies, going from enemy to enemy. When faced with this opinion, Wæver ponders for a spell, and then says: “I think the tactical challenge in our combat doesn't necessarily come from the system itself. The actual battlefield is hugely important in terms of what you can and cannot do. We really focused on getting a lot of different layouts in and also different configurations. Sometimes you're flanked when combat begins, sometimes you're only attacked from one side, sometimes you're surrounded, or your dudes are spread out.” Eskildsen adds: “yeah, or you have to reach a certain part of the map.” “Yeah,” Wæver continues, “we also have different victory conditions. All this requires different tactics, obviously. I think that we just focused on having a flexible combat system more than having a super-complex one. So that you will have to kind of analyze the tactical situation more than the system. There are a fair few battlefields where if you just kind of play them on autopilot – simply advance and try to take the enemy out – you will get creamed, because a lot of the time there's more of them than of you. So a lot of the time you have to think “hmm, how do I get these guys to where I want them, how to get them in a position where I can flank them?”” Wæver and Eskildsen add that the preview build contains only 15 battles out of the full game's 75, that these are among the first battles the team actually designed (and therefore have simple, flat terrain for example), and that these battles are at the beginning of the game and are therefore easier than what you can expect in the game's later stages.
More information.

Kordanor February 25th, 2013 21:01

Does anyone know where you will be able to buy it?
Was on steam greenlight - but then removed there. Now I am wondering if it will be on steam (where it is not in the Coming Soon list) or on gog or on some weird exotic platform where I wouldn't buy it.

Nova February 25th, 2013 21:41

It'll be GOG, Greenman Gaming, Gamers Gate and Desura for sure.

Carnifex February 26th, 2013 00:41

They also just said that the release date is being pushed back a bit. I didn't see a new release date in the email that I got, but they also said it will have MP, for those interested in that sort of thing.



-Carn

figment February 26th, 2013 04:01

They also said the MP is tacked on so don't get your hopes too high. I personally don't care too much about the delay and would prefer they polish it and release it when its done (and hopefully don't spend any more time getting MP to work properly if that needs to be done).

I'm scheduled to get SimCity and Tomb Raider next week via preorders so while it would be nice to get this for the weekend but its not the end of the world. With my backlog as it is, I was looking more for the Traveller kickstarter to deliver more than this. Looks like March is going to be busy if I can find the free time.

Edit: I guess they will release it as the beta so I'll try that build if its ready.

GhanBuriGhan February 26th, 2013 09:19

Vince of Iron Tower did a let's play with the press build a couple of days ago, well worth a read for those interested in the game:

http://www.irontowerstudio.com/forum…ic,3197.0.html

wolfing February 26th, 2013 14:10

Bah, please no multiplayer! They're opening a Pandora box. Concentrate on finishing the game, polishing it, kill bugs, improving interface, whatever but NOT multiplayer. It's a entirely different can of worms.

GhanBuriGhan February 26th, 2013 14:19

Quote:

Originally Posted by wolfing (Post 1061185981)
Bah, please no multiplayer! They're opening a Pandora box. Concentrate on finishing the game, polishing it, kill bugs, improving interface, whatever but NOT multiplayer. It's a entirely different can of worms.

I think they explain it reasonably well in their update: http://www.kickstarter.com/projects/…r/posts/413666
It's just a hotseat / TCP-IP skirmish mode for tactical battles. I don't think that's much of a problem. Less extensive than Banner Sagas Factions, for sure.

wolfing February 27th, 2013 01:01

Quote:

Originally Posted by GhanBuriGhan (Post 1061185982)
I think they explain it reasonably well in their update: http://www.kickstarter.com/projects/…r/posts/413666
It's just a hotseat / TCP-IP skirmish mode for tactical battles. I don't think that's much of a problem. Less extensive than Banner Sagas Factions, for sure.

Problem is, it's now in the game, and there will be bugs, and they'll have to support it.


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