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Wasteland 2 - On the Relation with Torment
Update number 26 of Wasteland 2 addresses the relation between the Wasteland 2 development and the Torment Kickstarter and addresses the sometimes negative feedback they received on starting this Kickstarter.
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Project pipelining. It works decently well up until the first project slide.
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engineer efficiency . like it
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Theoretically I agree with the strategy. But as rjshae says if all does not go well then what. Some of these resources may be useless in construction phase but I would bet that these people could add to the overall quality of the first game at all points. If they decide that keywords for dialog doesn't quite work and need something else do they forge on or get designers back involved and put in dialog trees. Writers can refine the dialog and make it more cohesive or review others work.
Planescape was great probably because Chris was always involved and writing dialog. If they move the key designers away halfway through the game to bootstrap the next one will they be able to maintain quality is the question I have. I suspect that they will make it work but if Wasteland 2 does have issues in design then this is one thing I'd probably point to as contributing… but there is plenty of time before that is a concern. |
figment, it does not mean writers and editors are completely done. As the pre-alpha video showed, we still need several editing passes on our text, and we are in fact going to add hover-over lines to the keyword dialog. Changes and polish of that scope will not stop because of Torment.
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