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Shroud of the Avatar - Update 5
Some DRM, offline/online and microtransaction questions answered in the latest update for SotA.
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I'm glad to hear about all of this, as it directly addresses some of my concerns. However, I'm still concerned that this is a multiplayer-focused game with single-player as an after-thought. I don't get the sense that the plan was to make a SP game, and, insofar as they're completely changing plans part of the way through a Kickstarter, I'm not sure that's the best way to operate. Still, my biggest concerns have been addressed.
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"I'm not sure how they are completely changing plans when this has been mentioned from the start."
From the newest update: "3 days into the Kickstarter and we’ve been receiving tons of great feedback, probably more than we received in the last year through our social campaign to find out what people want! Based on one of the most common concerns, we’re making a few small changes. First, the game can be played offline, no connection required…." |
Small changes doesn't really sound like completely changing things…I guess it does.
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While I'm still not thrilled with the direction of this game, it is sounding a little better, and I enjoyed the video with Iolo… so I'll probably bump my pledge to the $150 level before it's over… I just wish that included a nice box to hold the map and coin.
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Good news. I'm thinking i'll end up putting down 25 dollars.
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Someone with a lot of time on his hands (cheers to Mitchell, if he ever comes here) transcribed the first video Q&A (and promises to do the same for the others as well). Still long but quicker to scan for info than the videos.
http://mitchellhamilton.blogspot.ca/…nscript-1.html |
So it's episodic, and the first one is only 10% of total world space.. is that all you get if you pledge?
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I'm only interested in single player, but I'm not tempted to back an offline MMO hack and slash game, as it appears.
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Edit: well I am still on the fence, but a first responder slot had just become availble so I provisionally pledged. Plenty of time to see how the campaign develops. |
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The more I read and see on the game the more confused I get…:(
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Which engine are they using, it looks like game from 2002-2003 (yes i know it's not final). Is it fully open world or do you need to use that terrible overhead map to travel on (hate those in games, reminds me of crappy jRPG's). Big fan of Ultima 7 / 7 part II, Ultima Online was great too (at the time). It doesnt give a very serious impression when he easily could afford to do something like this without KS.. What's next, Disney or Microsoft doing a KS? lol..
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He is using Unity. It is placeholder graphics so far, as for funding he has generated his own funding and the million on kickstarter is more to gauge interest and allow people to get in on the development. It has a two tiered system for map travel which allows them to add to the overland map with out as much work as a single tier would work. He plans to have things added throughout the games life to the map, which looks pretty good I think. As for ultima online I don't think any online game has developed or even come close to the economy and advancements it made even back then. |
Obsidian arent exactly Microsoft, or Disney.. or Richard Garriot ;)
Thanks for the info! :) |
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