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-   -   Deathfire - Guido Henkel's New Baby (http://www.rpgwatch.com/forums/showthread.php?t=19752)

Myrthos March 12th, 2013 14:11

Deathfire - Guido Henkel's New Baby
 
After the cancelled Thorvalla kickstarter Guido Henkel started working on something else; a RPG going with the temporary title Deathfire. The game is being designed in Unity and besides Guido two other persons are working on this game. One of them is Marian Arnold who worked on Divine Divinity and Beyond Divinity and also did the artwork on the extensive strategy guide for Beyond Divinity of which I was one of the authors. The other is Thu-Lieu Pham who did the artwork for Thorvalla.
There is not much info on the game, but we will likely see more in the near future.
Quote:

Iíve decided from the outset that I will be using Unity3D for the game. As you can tell from previous posts and some of my tweets, I have become a big Unity fan, as it puts all the right development tools at my disposal at a price point and level of quality that is unbeatable. The package has not let me down once so far Ė though I would like to say that 3D object import could be improved quite a bit.
Deathfire is using a first-person 3D role-playing environment, and I am glad that we can rely on the muscle of Unity to make sure that we do not have to limit ourselves because the technology canít keep up. Unity may not be a bleeding edge engine, but it can sure play ball with the best of them, and the fact that it is so incredibly well thought-through, makes developing with Unity a lot of fun. More importantly, we can focus on creating the game, instead of the technology to run it on.
I know, you may have a lot of questions now, about the game. What, when, where, howÖ Iíll get to all that some time later down the line. For now, however, I simply want you to let the info sink in, and hopefully youíll be as excited as we are. Visit this blog regularly. I plan on sharing more of Deathfire with you as time goes on. In fact, after some deliberation, Iíve decided that I will cover the development process like a production diary of sorts, right here on my blog. And also, donít forget to follow me on Twitter (@GuidoHenkel) for a constant vibe-meter as to what I am up to.
More information.

Roq March 12th, 2013 14:11

"first-person 3D role-playing environment"…. I'm hoping that means a first person *party* game with turn based (or pausable real time or whatever, but strategic) combat not another single character action RPG or twitcher (like Grimrock). An old school party game with the depth of ROA on Unity3D - Yes please!

Not sure about the name, but I hope Robin Williams won't be involved (Mrs Deathfire !?).

GhanBuriGhan March 12th, 2013 14:53

You read first-person 3D and think of party and turn-based? I would say that's a highly unlikely combination.

Edit— Ah I get it, you are thinking of a Wiz8 style game? Yeah, i guess that's at least a possibility.

guenthar March 12th, 2013 15:15

I hope it is Might and Magic style but with who it is it is more likely Realms of Arkania style.

GhanBuriGhan March 12th, 2013 15:25

Combat was isometric in RoA, though, wasn't it?

Igor March 12th, 2013 15:45

UU comes to mind but if they try to pull something similar to Arx Fatalis I will be glad. And would be wishful as mm or roa with 6 players and first-person.
The first RoA that I only played so far, was isometric indeed.

elikal March 12th, 2013 15:54

Woot! How cool, glad to see Guy Henkel back into making RPGs. :D

Roq March 12th, 2013 17:10

Quote:

Originally Posted by GhanBuriGhan (Post 1061187984)
Editó Ah I get it, you are thinking of a Wiz8 style game? Yeah, i guess that's at least a possibility.

Yes - Not sure how realistic that is to hope for, but I don't imagine either that he would be trying to make something that plays just like an Elder Scrolls game or similar.

Gorath March 12th, 2013 17:41

Why are people always looking back? We have seen a gazillion old school RPG projects lately. If you have an experienced designer like Henkel, who has smelled blood again, why not let him innovate ? ;)

Sacred_Path March 12th, 2013 18:33

cautiously enthusiastic about this. Although
Quote:

Deathfire is using a first-person 3D role-playing environment
might be a step back from Thorvalla IMO. I also take that to mean first person throughout, so no overland travel map.

Roq March 12th, 2013 18:33

Quote:

Originally Posted by Gorath (Post 1061188002)
Why are people always looking back? We have seen a gazillion old school RPG projects lately. If you have an experienced designer like Henkel, who has smelled blood again, why not let him innovate ? ;)

No one is asking Henkel not to innovate - quite the opposite. But how much room is there in first person single character games for innovation (and strategy)? Certainly there are very many of these games and innovation is thin on the ground. OTOH when you get to play with a party there are very many ways to go and few of them have been explored in recent years.

I suppose it comes down to why Henkel felt that the Thorvalla KS failed. My feeling was that it didn't get very much publicity and probably also wasn't too well fleshed out for such an ambitious target sum. Just hoping he didn't get the message that noone wants to play deep RPGs with strategic gameplay (for which GH is famous of course) - And surely InExile, Obsidian among others have shown that not to be the case.

rjshae March 12th, 2013 19:28

Quote:

Originally Posted by GhanBuriGhan (Post 1061187984)
You read first-person 3D and think of party and turn-based? I would say that's a highly unlikely combination.

Editó Ah I get it, you are thinking of a Wiz8 style game? Yeah, i guess that's at least a possibility.

It could always switch to an isometric view for turn-based combat. But yeah, that approach seems unlikely, alas.

Moorkh March 12th, 2013 22:06

Quote:

Originally Posted by Gorath (Post 1061188002)
Why are people always looking back? We have seen a gazillion old school RPG projects lately. If you have an experienced designer like Henkel, who has smelled blood again, why not let him innovate ? ;)

Making use of experience is the very definition of looking back. And if we are asking for "old school" games, it's just that: looking back at our own RPG experiences, we know that there was something that worked really well that was lost and build onto that as a base, adding the lessons learnt since and implemented new ideas long fostered and grown.

Steinawarjar March 12th, 2013 22:20

Quote:

Originally Posted by Moorkh (Post 1061188029)
Making use of experience is the very definition of looking back.

Are you saying that only amateurs can look forward?

Capt. Huggy Face March 12th, 2013 23:19

*looks sidelong, furtively*

Moorkh March 13th, 2013 00:42

Quote:

Originally Posted by Steinawarjar (Post 1061188031)
Are you saying that only amateurs can look forward?

No, but only experience gives you something to usefully look back at :)

guenthar March 13th, 2013 05:54

They could always base it around something like VATS from the newer Fallout games but not have the real time combat at all and add movement to it for during combat. You would enter combat when you near an enemy and you would switch views between your party and control where they move to and what actions they make directly. You would have an area of movement where the character you are controlling can move within and then you have points which the character spends on actions. So that changing between characters isn't disorienting they could have a transition where the camera moves to the next character.

Steinawarjar March 14th, 2013 14:41

Quote:

Originally Posted by Moorkh (Post 1061188052)
No, but only experience gives you something to usefully look back at :)

Fair point! I see what you mean now.

Roq March 20th, 2013 19:19

Quote:

Originally Posted by GhanBuriGhan (Post 1061187984)
You read first-person 3D and think of party and turn-based? I would say that's a highly unlikely combination.

Editó Ah I get it, you are thinking of a Wiz8 style game? Yeah, i guess that's at least a possibility.

Looks like I was pretty close, see his latest blog: http://guidohenkel.com/. Deathfire is going to be a first person step based party RPG. The only slight surprise is that it will be real time. However, Guido Henkel makes it pretty clear that it will be a strategic and story based game with lots of detailed stats and not a click fest like Grimrock.

Sacred_Path March 20th, 2013 21:24

Step based. That is… bold. Especially if you aren't going ultra-retro deliberately.


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