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Torment: Tides of Numenera - Update 6, Inhabiting the Bodies of Others
New update, new video, new stuff.
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I love his apology. A little bit of humor and a little bit of trolling.:) Perfect.
Link-http://www.youtube.com/watch?v=wwDWx1cAqP4 Remember it's called role playing people. |
Pledged. Not sure yet if I'll like it, but I'm intrigued enough to jump in.
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I'm really happy about this effort but i try to hold a small basket. Recreating a masterpiece is a tough job. I'll just follow the way of "wait and see".
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I'm a backer, but I have to say I'm a bit skeptical about some gameplay/ story elements.
Like inhabiting the bodies of others, going to a weird place when you die, being perpetually hunted… it seems like they're putting in stuff just because it's "out there". That's not a good way to approach games (and where does it end?). |
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Brian Mitsoda on team, that is nice to hear.Also loved the apology:).
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As long as the game setting is internally consistent and doesn't just change the rules to advance the story, then I'm okay with that approach. |
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"What does one life matter" is a hell of a question to answer decently. I'd rather not they piled on weird stuff on top of that. On the contrary, I think if you want to answer that question you have to have really banal options in the game, not "ZOMG I died and I'm now inside my own head. Feels good man" |
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I hate Monte Cook so much that I resent this entire project.
But I still backed it. I'm furious about this too. |
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Hatred of creative people just seems like a waste of energy. :S
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I don't see what the problem is making a non-aspect (dieing) into an aspect of gameplay. Reloading every time you die is not an aspect of gameplay but if there is something that effects the gameplay and story related to dieing then it actually becomes a part of the game. You will probably still have the capability of reloading when you die but there will probably be a reason to actually die and go through this part of the gameplay.
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And incorporating dying in the gameplay is of course one of the notable features of PS:T.
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but I actually backed it because I wanted a game with a strong narrative (compared to the more traditional fantasy stuff I've backed). Just piling on weirder and weirder elements doesn't help there, although a certain degree of alienation is probably necessary if you want to go against the tropes. I'm p. sure any reviewers who will point out that "less would have been more" will attract the vitriol of the fanboys. |
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