Skyrim - Modular Level Design
Well this news is a little late, but I just came across the blog last night. The whole topic gives insight to how Bethesda develops their games.
Well, while modular approach is fantastic for some situations, imo it's mistake to just put it anywhere. For me atleast, when i played skyrim and while visiting dungeons, in all honesty, they felt very repetitive and boring. It felt like i saw the same dungeon like 20 times already, and for me it was really killing the experience.
I think that's mostly because they wanted such a huge number of dungeons, and all made with somewhat low number of modular pieces (relatively speaking), and that was the result.
For me, it's far better to have much, much lower number of dungeon, but make it so that each dungeon feels like a whole different, unique experience. I much more prefer 10 memorable dungeons over 300 "modular" onces….
Still, very intresting article, so tnx!
|All times are GMT +2. The time now is 18:46.|
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch