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-   -   TinyKeep - A New Action RPG (http://www.rpgwatch.com/forums/showthread.php?t=20282)

Couchpotato May 6th, 2013 01:47

TinyKeep - A New Action RPG
 
As usual I came across another kickstarter that needs some attention and funding. This time the kickstarter is called TinyKeep.


Quote:

TinyKeep is a 3D dungeon crawler for Windows and Mac, currently under development by programmer Phi Dinh. The game was originally inspired by classic roguelikes and RPGs such as Rogue, NetHack, Ultima IV, and boardgames like Hero Quest. Since it's inception, the game has taken on a life of it's own, dragged kicking and screaming into a new age - where terrifyingly intelligent monsters haunt the beautifully lit corridors of TinyKeep's dungeons.

In essence, TinyKeep is a 3D realtime Action RPG, focusing on exploration and combat. The premise is simple: Your character is a prisoner, a seasoned fighter jailed many years ago and left to perish in the deepest, darkest cells of the keep. The nights pass by and all hope seems lost, you realise that the end is drawing near. But on one fateful day, you wake up and find yourself mysteriously free of your shackles, and in front of you lies a broken, unlocked door. There is only one thing left to do, you must now escape TinyKeep!

At its heart is a sophisticated AI system, designed to produce unique monster
intelligence that behaves in exciting and unpredictable ways. We wanted to create a game that feels alive, where the dungeon's inhabitants have their own motivations and needs, and situations are created that have never been seen before in a game of this genre.
More information.

CraigCWB May 6th, 2013 01:47

TinyKeep is a 3D realtime Action RPG, focusing on exploration and combat.

Translation: you sprint down corridors and accumulate absurd kill/loot counts…

At its heart is a sophisticated AI system, designed to produce unique monster intelligence that behaves in exciting and unpredictable ways. We wanted to create a game that feels alive, where the dungeon's inhabitants have their own motivations and needs, and situations are created that have never been seen before in a game of this genre.

I'll buy that, as long exciting monster intelligence means the mass quantities of critters jump in front of your sword and motivations & needs means the critters randomly spawn in your path and wait to be killed.

Of course, I could be wrong. It's not like this is boilerplate ARPG marketing jargon or anything like that.

ChienAboyeur May 7th, 2013 10:23

Small project trying to push the throttle, game named correctly without trying to make up for what it is, developper looking friendly. Insta pledging.


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