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-   -   RoA: Blade of Destiny - Remake To Be Released in June (http://www.rpgwatch.com/forums/showthread.php?t=20692)

Couchpotato June 6th, 2013 03:40

RoA: Blade of Destiny - Remake To Be Released in June
 
UIG Entertainment and Attic Entertainment have released a gameplay trailer for Realms of Arkania – Blade of Destiny.


Quote:

Munich, Germany– 5 th June 2013: UIG Entertainment, a leading German publisher, and Attic Entertainment have today released a brand new gameplay trailer for Realms of Arkania– Blade of Destiny, set to release at the end of June on PC with a recommended retail price of£14.99/€19.99.

Developed by Austrian developer Crafty Games,Realms of Arkania– Blade of Destiny is a one-to-one remake of the 1992 original, adored by a generation of Role Players and one of the most successful and legendary German RPG’s of the 1990’s. Featuring between 20 and 80 hours of game time, depending on playing style, as well as being in full real-time 3D for the first time, Realms of Arkania– Blade of Destiny has been fully reimagined for a 21 st century RPG gaming audience.
More information.

NFLed June 6th, 2013 03:40

Seems very good!

GhanBuriGhan June 6th, 2013 05:29

Really looking forward to this.

Carnifex June 6th, 2013 06:00

I remember this one well, will be buying it again.



-Carn

Capt. Huggy Face June 6th, 2013 06:46

Umm….yes. Sold.

bjon045 June 6th, 2013 06:47

One of the best classic cRPGs of all time - I always enjoyed it more than the sequels. I hope lots of the old events have been kept with a few new ones thrown in.

Kordanor June 6th, 2013 07:16

Quote:

Originally Posted by bjon045 (Post 1061201764)
One of the best classic cRPGs of all time - I always enjoyed it more than the sequels. I hope lots of the old events have been kept with a few new ones thrown in.

Same for me!
While the later games where more detailed, the first one offered most freedom.

Can't wait!

HiddenX June 6th, 2013 07:33

Glut on the CRPG market!

When can I play all these games? … need to clone myself …

ikbenrichard June 6th, 2013 08:52

Didn't even know it was made. Surprised in a good way.

DArtagnan June 6th, 2013 08:56

How long has it been in development? Seems like only a few weeks ago it was announced.

JDR13 June 6th, 2013 09:48

Yeah, I was just thinking the same thing. I hope this game doesn't have issues from a too-short development cycle.

RoA is of the few classic crpg series that I've never played at all. This looks great though. How did Blade of Destiny stack up against the sequels?

DArtagnan June 6th, 2013 09:56

It's been AGES since I played them - and I never finished the third one.

As I recall, my favorite was the second one - but BoD was very good as well.

Kordanor June 6th, 2013 10:04

Quote:

Originally Posted by JDR13 (Post 1061201791)
RoA is of the few classic crpg series that I've never played at all. This looks great though. How did Blade of Destiny stack up against the sequels?

I would say that the RoA series suffered from "modernization".
The first game has quite basic graphics, no animated sequences (besides of the intro which was done by a third party which also explains why the orcs are green in the intro instead of brown as they are in this universe).
With the second part this changed a little bit. They implemented 3D graphics and you were able to switch between step by step or free movement, some more cutscenes. The cost? The area it took place was much smaller. I think there were only like 5 towns or so where you could actually walk in (instead of the like 50 in the first part) the other ones were text only. It still was quite open, and while it featured some stuff aside from the main story, it was far less as in the first part.
Blade of Destiny you could call a pure sandbox. You had to bring together the majority of pices from a map. And they were spread all out over the region and hardly connected to each other. When you get which pice was up to you. And there were also lots of places and dungeons not remotely related to the story at all. Not the case with the second part.
This also reflects in the music btw: The first game has music on the very "basic" level, originally blips and bleeps which were then remastered for the CD version (which is also used in the remake as you can hear in the trailer) The music seems more "basic" but has very clear melodies which burn into your brain.
The second game's music became less "sticky" but more atmospheric.

The 3rd game of the series is the logical follow up. While it's still a great game, it continues the path chosen before. Shadows over Rive is purely linear. You cannot travel at all (no travel map). The regions you enter are all done in full 3d. Lots of text was voice overed. The music is very atmospheric but does not stick in your mind at all.

In my opinion the first game was the best, and then directly followed by the second. The third one wasn't bad but follows in some distance.

The second game was a good mix of "modernization" at that time and "basic" sandbox elements.

GhanBuriGhan June 6th, 2013 10:05

I have only played the third one, so I am really looking forward to play this, it will be new to me. I hope the short development time is really down to not having to actually create content, just implementing it in a new engine.

Kordanor June 6th, 2013 10:12

I don't really need new content in the first game. If it was the thrid I would probably agree.

The first game has tons of content already. Lots of dungeons and stuff you don't really need to go to. And of course back then it was easy to produce more of this content, because besides of text it was mostly empty.

The first game has lots of dungeons where you just run around empty corridors. There are no chairs, tables or such in graphics. If there is something like that, they tell you via text. And if you are going into a fight, you switch into a battle screen anyways. It would already be tons of work just to bring these dungeons to todays standards. If they really implement all of these dungeons, then I don't think truely new stuff is needed.

Kordanor June 6th, 2013 10:29

Just to demonstrate what I mean here:
Check: http://www.youtube.com/watch?v=RL2yPK6WdNU (from 2:00 onwards for a few seconds).
While this dungeon is "A Cove", it does look exactly the same when being on a pirate ship or somewhere else. Most of the content is transported by text in this game. Will be lots of effort to transport all this into todays standards.
Or to put it in different words: You could say that if they put Shadows over Riva and Blade of Destiny into the same technology, so that they would look the same side by side, you would realize that Riva is not more of a fraction of what Blade of Destiny is.

But that is of course, because back then they didn't need to graphically visualize all the details and so it was easier to produce content.

Donkerman June 6th, 2013 10:47

Played the first one and parts of the second and third, and must agree that the first one was fantastic. I am looking forward to this. Does anyone know where we can get more information on the game, like an english forum or something.

Kordanor June 6th, 2013 10:52

@Donkerman
Not really tons of information but maybe our previous thread might help: http://www.rpgwatch.com/forums/showt…post1061201814

mercy June 6th, 2013 11:19

These series for DOS were awesome! This looks very good, can't wait. I hope they can port the gameplay or maybe make it better somehow.

GhanBuriGhan June 6th, 2013 11:22

Quote:

Originally Posted by Kordanor (Post 1061201805)
Just to demonstrate what I mean here:
Check: http://www.youtube.com/watch?v=RL2yPK6WdNU (from 2:00 onwards for a few seconds).
While this dungeon is "A Cove", it does look exactly the same when being on a pirate ship or somewhere else. Most of the content is transported by text in this game. Will be lots of effort to transport all this into todays standards.
Or to put it in different words: You could say that if they put Shadows over Riva and Blade of Destiny into the same technology, so that they would look the same side by side, you would realize that Riva is not more of a fraction of what Blade of Destiny is.

But that is of course, because back then they didn't need to graphically visualize all the details and so it was easier to produce content.

While I hope that they will have a few different tilesets for dungeons etc., I'd be fine with them keeping the text descriptions.


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