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-   -   The PA Report - Ditch Steam and Buy Direct (http://www.rpgwatch.com/forums/showthread.php?t=20745)

Couchpotato June 10th, 2013 00:50

The PA Report - Ditch Steam and Buy Direct
 
Penny Arcade has a new penny report article, and the title speaks for itself. It's called "Want to support your favorite developers? Ditch Steam and buy direct."
Quote:

The amount of money Steam charges as a commission isn’t public information, but I’ve been told by multiple sources that most digital distribution platforms take around 30 percent off commission for selling the game. That still gives the developer or publisher the lion’s share of the sale, and the massive amount of publicity that Steam can help give games is certainly worth the price being asked, but if you know you’re going to buy a game, why not give the developer more of your money?

If you see a developer selling a game directly, give some thought to buying it that way, as long as you feel comfortable. Many Humble Store links give you a redeemable Steam key for your purchase anyway. We’re going to make a better effort to link directly to Humble Store links and the official pages of developers to encourage this practice.

Again, buying from Steam, or your favorite platform, is perfectly fine. Supporting games in any way is a good thing. But if you have the option, buy direct from the people making the game. The difference can be substantial, and it helps them make more games in the future, and it’s likely the cost to you is exactly the same. The difference can mean an extra 20 to 25 percent of the cash going directly to those that made the game, and that's a great thing.
Remember this next time a small Indie RPG gets released.

More information.

joxer June 10th, 2013 00:50

30% to steam, I guess then 70% to the publisher and to devs? Nada.

Couchpotato June 10th, 2013 00:57

Quote:

Originally Posted by joxer (Post 1061202477)
30% to steam, I guess then 70% to the publisher and to devs? Nada.

It should all go to to the developer. I see no need why Steam should get a huge slice for just acting as a content delivery service. That was the idea behind digital releases at one time .

Now we have services doing the job and taking cuts of the the profits.

SonOfCapiz June 10th, 2013 01:00

Good read. I do this when I can anyway and avoid Steam as much as possible.

rune_74 June 10th, 2013 01:03

Quote:

Originally Posted by Couchpotato (Post 1061202479)
It should all go to to the developer. I see no need why Steam should get a huge slice for just acting as a content delivery service. That was the idea behind digital releases at one time .

Now we have services doing the job and taking cuts of the the profits.

I understand why you would say that, but then why would steam even exist and provide the bandwidth to download those games? What would be in it for them? It would fall on the dev to provide that bandwidth.

Couchpotato June 10th, 2013 01:16

Quote:

Originally Posted by rune_74 (Post 1061202483)
I understand why you would say that, but then why would steam even exist and provide the bandwidth to download those games? What would be in it for them? It would fall on the dev to provide that bandwidth.

The devs could rent or pay a monthly fee, but either way they get less in the end.

JuliusMagnus June 10th, 2013 02:15

Well, in this case I do think they are referring to indie devs, who don't really have a publisher.

Is the 30/70 split also there for boxed games? Because of the way this article reads it seems not every steam key has the 30/70 split. (Obviously with buying boxed in retail a percentage goes to the store).

JuliusMagnus June 10th, 2013 02:17

Quote:

Originally Posted by SonOfCapiz (Post 1061202482)
Good read. I do this when I can anyway and avoid Steam as much as possible.

In alot of cases they are still Steam games. You simply won't buy them through Steam's storefront.

SonOfCapiz June 10th, 2013 03:02

Quote:

Originally Posted by JuliusMagnus (Post 1061202496)
In alot of cases they are still Steam games. You simply won't buy them through Steam's storefront.

Would Steam still get the same cut though? I understand about them getting something, they have to get something in return for the service after all. But 30% seems a bit deep. Even the big titles with publishers would have to take that amount into consideration in their deals with the devs

Carnifex June 10th, 2013 03:09

I'll say this…..a few years ago, I was very anti Steam. Due to my son and a few friends talking me into using it, I've been quite happy during the years that I've had it. The one thing that really impresses me about the Steam thing is the seamless patching you can do with it, that would be very difficult for an indie company to duplicate. Maybe 30% is too much, but I really do like not having to delete my saves and start over for a simple patch.



-Carn

crpgnut June 10th, 2013 04:33

As someone who buys a new computer every couple years, I like the ability to just re-download my library from Steam. It saves me the tedium of doing it myself and it works like a charm, as long as you read the instructions carefully. I can't tell you how many times I've blown up Oblivion or Skyrim, just messing around, and then use Steam to reinstall.

I think for indie devs, Steam is a necessary evil. 30% of 10,000 sales beats 100% of 100 sales.

RampantCoyote June 10th, 2013 06:05

And then there's the majority of developers who can't get on Steam even if they wanted to… :P

Many devs do offer a free Steam key if you buy direct (and they are on Steam).

Drithius June 10th, 2013 07:12

The convenience of having your digital library all in one place can't be overstated. That being said, I'll gladly buy direct if the developer provides a Steam key.

Bundyo June 10th, 2013 07:35

Also syncing your save games between machines and even between OSes is a very nice feature, that I don't see how an indie developer will do easily.

SirJames June 10th, 2013 08:31

As it stands, 30% isn't just good value; it's like winning the lottery. :)

30% cut of your steam sales IS more money to the devs.

DArtagnan June 10th, 2013 09:36

Path of least resistance > What's right, smart or fair.

No reason to talk about this - as it won't make the slightest difference.

Roq June 10th, 2013 09:48

Quote:

Originally Posted by DArtagnan (Post 1061202529)
Path of least resistance > What's right, smart or fair.

No reason to talk about this - as it won't make the slightest difference.

Yeah that's right - Steam is for all intents and purposes a monopoly in the same way that Microsoft and eBay are - there are other options, it's just that there aren't really any other viable ones. Kickstarter is now in a similar position. If you have all the eyeballs you can pretty much charge what you want.

DArtagnan June 10th, 2013 10:12

Quote:

Originally Posted by Roq (Post 1061202530)
Yeah that's right - Steam is for all intents and purposes a monopoly in the same way that Microsoft and eBay are - there are other options, it's just that there aren't really any other viable ones. Kickstarter is now in a similar position. If you have all the eyeballs you can pretty much charge what you want.

Also, it's convenient.

I know lots of people who buy on Steam EXCLUSIVELY for that reason and they're FULLY aware that it's a lot more expensive and that developers get less.

GhanBuriGhan June 10th, 2013 10:33

If I have the option and if I know the developer I buy indie games direct, as a way to support them.
Still, overall being on steam is considered a good thing by all devs I heard talk about this, and 30% is still a lot more than what a developer got through the old sales model.
I do try to buy from GoG whenever that is an option over steam, in order to support another platform apart from steam as well.

Sir_Brennus June 10th, 2013 13:02

Every penny this consumer enslaving piece of software isn't getting is a penny for the greater good of mankind.

'Nuff said.


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