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-   -   Lords of Xulima Indiegogo launch (http://www.rpgwatch.com/forums/showthread.php?t=21883)

porcozaur September 16th, 2013 11:29

Lords of Xulima Indiegogo launch
 
http://www.indiegogo.com/projects/lords-of-xulima
all the game info is found there

Sacred_Path September 16th, 2013 12:12

Good reward tiers. Backed.

HiddenX September 19th, 2013 22:51

1 Attachment(s)


UPDATE 3 - THE TOUCH OF THE ARTIST

Even though all of the elements of the maps in Xulima are hand drawn, there are times when we create rendered objects for the artist to use like a sketch.

This is when our talented artists works his magic… and from a rough and lifeless block of stone, carves a haunting faceless statue that appears to be so ancient as it were watching over a cursed treasure…

HiddenX September 24th, 2013 20:48



Update #4 and #5: Enemies and the tactical combat grid

HiddenX September 28th, 2013 16:12



Every proper Watcher needs to spend some money here:

http://www.indiegogo.com/projects/lords-of-xulima

Current sum: $5,699

at least $4301 to go!

Sacred_Path September 28th, 2013 20:43

I vote for another RPGWatch fundraiser like the OS one, in fact one for every very deserving kickstarter.

HiddenX September 29th, 2013 18:53

1 Attachment(s)


Update #6 Weapons





Quote:

In Lords of Xulima there are 18 different types of weapons, each one with more than 20 characteristics. To name a few: there are the quick weapons like the dagger, slower weapons like the crossbow, easy to use weapons like the sword and more complex weapons like the halberd. There are long weapons like the lance that allow characters to attack from the back line, and bows that can attack any location. There are two handed weapons like the battle ax or the great sword. There are very powerful weapons like the flail that can cause critical hits but can also fail frequently.

Weapon Skills

Weapons in Lords of Xulima can be grouped into 5 categories that correspond to 5 attack abilities: Swords, axes, daggers, blunt weapons, polearms and missile weapons. Improving your character's attack abilities augments the effectiveness of their weapons in the given category.

To the point: What kind of damage do they cause?

Generally in RPGs weapons simply hit the enemy and take away hit points. In Lords of Xulima there are 4 types of damage and each type of weapon causes its own combination of damage types:


Normal: Of course we have the normal type of damage that deducts hit points from the target with no further implications.

Bleeding: Sharp weapons can cause bleeding damage that will continue to hurt the enemy over a period of turns.

Stun: this stuns the target and leaves them unable to take any actions for a period of time; they won't be able to evade any incoming hits and will lose turns. Weapons like the mace cause this type of damage.

Wound: Wounds cause the target to lose attack ability and hinder their ability to dodge blows and cast spells. Piercing weapons such as arrows and spears frequently cause wounds. The effects of multiple wounds can stack and leave a fighter completely useless.

How you use these damages to improve your combat strategy is up to you. You can try to stun an enemy who is about to attack, try to wound an especially powerful enemy, or try to use bleeding damage against a target with lots of hit points. There are also special attacks that increase the different types of damage, used wisely they can make all the difference in battle.

Shall we go shopping?

The 18 different types of weapons and each comes in 16 different qualities and can have one of the 70 different types of enchantments. You're going to be spending a lot of time in the stores choosing the weapons that work best for you.

porcozaur October 6th, 2013 03:18

after a few first good days, funding is terrible atm and dont know if they will make the goal :(

HiddenX October 7th, 2013 00:52



UPDATE 7 – DO YOU HAVE A LOCK PICK HANDY?

Ihaterpg October 11th, 2013 21:00

Backed but frankly just because it's planed for Mac and it's turn based party. I think their home page had let me a better feeling when I checked it some time ago.

HiddenX October 30th, 2013 20:15

Kickstarter campaign

NumantianGames November 17th, 2013 05:13

Hey folks!

My name is Mathieu and on behalf of the team, I'd like to express a sincere thanks for your updates and support in this thread. Shout-out to Couch Potato for all the news, as well :thumbsup:

As some of you may know, our Kickstarter is going fairly strong and still has 2 weeks left, with the 3rd stretch goal (Varas Talak isles) still being a possibility. We've also just released our first alpha gameplay trailer.

Thoughts? Comments? Something you'd like to see more? Would you like to help us spread the word around?

Feel free to discuss it here, or send a mail at:
mathieu@numantiangames.com

See you soon, and thanks again!

HiddenX November 17th, 2013 10:39

Hi Mathieu,

It would be nice if your team could reach see the $30000 goal:

The Enchanted Islands of Varas Talak

Good Luck!


@Watchers:
Throw your money at this cool project!

HiddenX November 26th, 2013 08:34

http://www.kicktraq.com/projects/144…ds-and-humans/

trending toward $27000 -> $30000 should be in range.

Lurking Grue November 28th, 2013 15:31

Would be great if we (as in we backers) could make it to 30 grand. It's within reach, but there isn't much time left. C'mon people, now's the time! Anyone who's interested in some good ol' cRPG goodness, chip in!

JonNik November 28th, 2013 15:50

Already upped my pledge after the moving "letter". Clever kids ;)

Will be very nice to have the isles without a doubt…

HiddenX November 28th, 2013 20:05

21 hours to go…

$450 needed for the $30000 goal

HiddenX November 29th, 2013 01:34

$31000 reached! 15 hours to go …

JDR13 November 29th, 2013 01:49

Nice. :)

I'm really looking forward to playing this.

HiddenX November 30th, 2013 08:57



Congratulations for the successful Kickstater campaign!


1313 backers - double 13 for extra luck :)
$35,657
$27 per backer


Indiegogo:

293 backer
$12,021
$41 per backer


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