RPGWatch Forums

RPGWatch Forums (http://www.rpgwatch.com/forums/index.php)
-   News Comments (http://www.rpgwatch.com/forums/forumdisplay.php?f=10)
-   -   KoA: Reckoning - No Buyers in Auction (http://www.rpgwatch.com/forums/showthread.php?t=22682)

Couchpotato December 14th, 2013 14:18

KoA: Reckoning - No Buyers in Auction
 
If you were hoping another developer would buy the Amalur franchise it seems no one was interested in spending enough to buy it from auction. Gamasutra has the details.

Quote:

The trademark for Big Huge Games, along with assets and intellectual property rights for Rise of Nations and Rise of Legends, was sold to undisclosed buyers for a total gross of $320,000 during an auction of 38 Studios assets held by Heritage Global Partners this week.

No suitable buyers were found for the other assets on the auction block, including 38 Studios' internal "Helios" technology, sequel and merchandise rights to Kingdoms of Amalur: Reckoning, and the partially completed MMORPG codenamed Project Copernicus.

"The Receiver did not receive acceptable offers for the remaining lots, including Project Copernicus," according to a public statement issued by Richard J. Lund, who was appointed by a Rhode Island Superior Court judge to serve as Receiver in the 38 Studios asset auction.

The auction was originally scheduled to take place November 14-15, but was delayed until December 11 due to unexpected interest from more than 20 potential buyers. Only five bidders actually took part in this week's auction, which was conducted via phone.

Last year the state of Rhode Island took possession of 38 Studios' assets after the studio filed for bankruptcy. 38 Studios still owed money on a $75 million taxpayer-backed loan from the Rhode Island Economic Development Corp., and the state had previously expressed interest in selling the assets to help pay back the loan. The comparatively paltry earnings from this week's auction seem unlikely to make much of a dent in that debt.

More information.

guenthar December 14th, 2013 14:18

That is what happens when you have idiots that have no idea what they are dealing with doing the auction.

Roq December 14th, 2013 17:17

Would probably be close to impossible to pick up the threads of their MMO even assuming 38 studios were heading in the a direction of making something that could be profitably marketed. And probably the window of opportunity would be closed by the time it got close to completion anyway.

Gokyabgu December 14th, 2013 17:30

Let's make a fundraiser here and buy the Kingdom of Amalur rights. :P Kidding of course. It was a decent IP, it's unfortunate that it's going to lost to oblivion.

rune_74 December 14th, 2013 17:59

I'm upset by this…too bad.

Drithius December 14th, 2013 18:53

The game had mediocre sales along with a ton of bad PR. Who would seriously want to spend money to get the rights to spend yet more money on something with a bad stigma to begin with? Much less an MMO which would take at least tens of millions of dollars to produce.

Better to start fresh with your own ideas and none of the baggage.

redman5427 December 14th, 2013 20:22

Well, I think if Rhode Island thought they were getting their 89 million back in one swoop, they must have been smoking something. It said there where like 20 interested parties. "There where no acceptable offers". I'm sure its not over.
If they got some cash and a percentage from Project Copernicus when and if it succeeds, that might be a more realistic idea on their part.

Of course, loaning all that money to Schilling shows that they weren't real bright to begin with.

zahratustra December 14th, 2013 20:24

Yup, Drithius hit the nail on the head IMO.

Malkavian December 15th, 2013 00:54

What I don't really understand here is, was there actually no one interested in buying it, or were they simply demanding too much? Maybe the sum they had in mind was so high, that no one would take it at THAT price. I guess since the numbers are unkown, it remains a secret.

guenthar December 15th, 2013 01:17

KOA: Reckoning sold 2 million copies so I don't thing it had mediocre sales unless your one of those publishers that requires a minimum of 5 million copies sold.

joxer December 15th, 2013 01:41

Sales?

Assuming you're interested… Do you really care for it's sales?
Would you really buy rights on a game that's basically a grinder?
Isn't cheaper to make a grinder of your own?

rune_74 December 15th, 2013 04:54

Quote:

Originally Posted by joxer (Post 1061230636)
Sales?

Assuming you're interested… Do you really care for it's sales?
Would you really buy rights on a game that's basically a grinder?
Isn't cheaper to make a grinder of your own?

And shocked by your unintelligent comment again, not.

Drithius December 16th, 2013 04:20

2 Million sales *was* mediocre with the enormous amounts of marketing/money that thing had thrown at it.

Majnun December 16th, 2013 05:51

Money, sales, blah.

The world had potential, the skills/character development/combat sucked. The end.

wolfing December 16th, 2013 14:09

Quote:

Originally Posted by guenthar (Post 1061230631)
KOA: Reckoning sold 2 million copies so I don't thing it had mediocre sales unless your one of those publishers that requires a minimum of 5 million copies sold.

I wonder how many of those sales were below $10 (I think I bought it for $5 a while ago, haven't played it yet)

Polyester December 16th, 2013 21:55

Quote:

"The Receiver did not receive acceptable offers for the remaining lots, including Project Copernicus,"
It sound to me there were offers, but they couldn't agree on the price. Or there really were no offers and the auctioneers are just blowing smoke to save face.

zahratustra December 17th, 2013 04:57

My guess would be that it was a question of price as well.

Carnifex December 17th, 2013 06:06

I guess the existing world/engine could have supported some new parts to the word being added at some point. Overall though, I found the game quite bland and didn't spend nearly as much time in it as I thought I would initially. It wasn't a blatant nasty and moist smack in the face like Massive Letdown 3 was, but it was way too close for comfort. I'm pretty sure that, in the beginning the people behind the game fully intended to have expansions for it at some point.


All times are GMT +2. The time now is 03:16.

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch