What matters is that all-in-all, all the important elements seem to be present in the alpha. The role-playing is very strong, with the checks pertaining to your skill distribution choices, and the branching paths that always open to you really make the game seem like a self-contained world rather than a track you have to follow.
Thought about giving the new demo a try. Wonder if the Training is deliberately *hard* to sort out the player's mentality. Since it's all about picking items and attacks I figured it'd be more or less passable but I've had about a dozen characters killed by that first mercenary.