RPGWatch Forums

RPGWatch Forums (http://www.rpgwatch.com/forums/index.php)
-   News Comments (http://www.rpgwatch.com/forums/forumdisplay.php?f=10)
-   -   Torment - Interview @ RPG Codex (http://www.rpgwatch.com/forums/showthread.php?t=24379)

Couchpotato May 23rd, 2014 08:32

Torment - Interview @ RPG Codex
The RPG Codex conducted another good interview on their site this time with a few developers from InXile Entertainment to talk about Torment: Tides of Numenera.


Welcome, denizens of RPG Codex and the rest of the internet, to our interview with the designers of Torment: Tides of Numenera. For this interview, we turned our inquisitive mind-cannons towards inXile Entertainment, and with our magical questions, managed to hit:

Kevin Saunders, Project Lead.
Colin McComb, Creative Lead.
Adam Heine, Design Lead.
George Ziets, Lead Area Designer.
Jeremy Kopman, Crisis Designe


The first part of this interview is all about catching up with George Ziets (currently Lead Area Designer on Torment: Tides of Numenera), with whom I conducted a more "generalist" kind of interview about a year ago. George Ziets is best known for his work as Creative Lead on Neverwinter Nights 2: Mask of the Betrayer, and has since enjoyed the reputation of combining great creative writing with deep lore.

More information.

HiddenX May 23rd, 2014 08:32

Well done!

flabbyjack May 23rd, 2014 09:21


The RPG Codex conducted another good interview on their site this time
That implies there are good interviews on teh codex

TheSHEEEP May 23rd, 2014 09:55

Certainly better ones than on most major gaming sites with more critical and in-depth questions.

And usually no boot licking.

Couchpotato May 23rd, 2014 10:36

Well you can say whatever you want about the Codex and it's usually true, but I have to give them credit for the last few interviews on the site.:smug:

DArtagnan May 23rd, 2014 10:39

Nice and meaty replies, so that's cool.

rjshae May 23rd, 2014 19:33

It'd be nice if they made the unimplemented C priority writeups, and any related content, available for modders to tackle. That is, assuming they aren't going to use it for an expansion set down the road.

TURN has been a pretty good series thus far; I've only caught the first three episodes though.

Lurking Grue May 24th, 2014 11:10

Say what you will about those Codex guys and gals, but they sure do great interviews (and reviews)! Kudos!

All times are GMT +2. The time now is 09:06.

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2015, vBulletin Solutions, Inc.
Copyright by RPGWatch