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Avernum 4
Avernum is a nation underground. Its pale people live in endless miles of tunnels, pits, and gigantic caverns. Some come to Avernum to work the mines. Others come to hunt monsters for their treasure. And some risk life in the underworld because it is the only place where a person can be free from the total rule of the Empire.
But life in Avernum just became a lot more dangerous. All at once, everything has gone wrong. The savages and dark creatures of the lower tunnels, once beaten into submission, have returned. Gigantic beasts, shielded by powerful magic, have taken up residence in the cities, wandering and killing at random. And normally peaceful citizens have been afflicted by a strange, overwhelming paranoia, making even regular townsfolk unpredictable and dangerous. More information. |
This is fun stuff. I was wondering, though, would it be possible to play through the game solo? If so, anyone have any idea on what I'd need, or what kind of character to create?
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From what I remember about the Spiderweb Software boards, there were quite a few people soloing through the Avernum series. I'd try asking here:
http://www.ironycentral.com/cgi-bin/…ubb=forum;f=20 |
A great game!
I have read of many people going it solo… but I can't imagine doing it without cheating… I had a hard time finishing the game with a full party… it's very tough at the end. But I loved every minute of that game… |
Yeah, saw those forums, but didn't notice a way to search for older topics, and, well, didn't feel like registering so I figured I'd ask here instead.
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Read the whole thread and you will get some useful advice. |
Thanks a bunch!
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Just curious: why? I'm a huge Spiderweb fan but I think a party is needed to add tactics and depth to the (otherwise simplistic) combat; is it the difficulty you like and does that make up for otherwise straight-forward solo combat encounters?
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Mostly challenge, but I also dislike playing with parties, and prefer a single character.
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It's hard to immerse yourself in a game where you have four personalities except if you like being schizophrenic, that's actually why I mostly prefer playing one person. |
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Fair enough. I much prefer having more options in combat than just being more difficult. I might feel differently with Avernum 5's battle disciplines, which should give more active skills to work with.
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I actually like the tactical aspect of having multiple characters in a TB combat system, but I don't like the feeling of having multiple personalities.
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Hi, I'm new to the game and I am having a problem. First it was one party member, then two, and now three of them won't fight during battles. What is wrong? Can anyone help me? Thanks, Tracy
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Can't think of anything, Tracy. I'll think about it and post later.
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I think the issue might be encumbrance. The OP also posted at the Spiderweb forums, so I guess she already has that answer.
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Avernum 4 changed the ice spell into a firestorm-sized aoe.
I actually like the Exile games more than what I've played of the Avernum series. Only having four people in my party just feels weird, and I prefered having a whole bunch of spells over just having a few upgradable ones. I loved hacking my way through an Aranea lair and finding a Minor Mana spell hidden in its depths; a mere upgrade to something I already have isn't anywhere near as interesting. Do the GIFTS show up in Avernum 4 anywhere?… |
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