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RPG News - Roundtable #6, Part 2 @ RPG Vault
RPG Vault's second roundtable on the subject "They don't make RPGs like they used to" illicits opinions that I think are more likely to resonate. Flagship's Eric Shaefer has some salient points:
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Very good subject. A bit surprising none commented on it.
I think they're all missing TWO massivly important points! That hardcore roleplayers are left out because: 1. They make dumbed down easy action oriented only combat. 2. They make quests and puzzles easy. 3. There's no such a thing as real choices. You can't make a lot of alternative storylines and extra vagant locations to discover. You can't have them for the main quest, since most players will only play through the game once…. and thus it's a waste of resources to make them. Since the main part of the players will visit the main quest places… they'll not spend a lot of extra hours to find extra secret wounderful places. There's no room to target the hardcore RPG audiance. Sirtech tried they made wounderful huge hardcore RPGs, they're gone. Troika tried…. gone. Origin made the best… gone. I only see the problem getting worst as we are approaching next-gen. |
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Yes, I found it now, I happend to read these news first :) thank you for pointing it out.
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I think this quote elucidates the problem further: Quote:
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Regarding your comments about combat: Things aren't "dumbed down" - it's just that they aren't turn based in the most popular RPGs nowadays (Oblivion, Gothic). Traditional RPGs had dice and turn based combat, the trend (for now) moved away from it. Gamers want a non-interrupted gameplay experience. Maybe NWN2 will change this (if it is good and not tedious).
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In Oblivion, I button mash… only. My friend who plays at the same difficulty level told me… hey you have to block and use strategy to win the fights. Though after awhile we realised that my button mashing beats his attempt at strategy, at any time. Button mashing is exactly dumbed down combat IMHO. As for Gothic I rather enjoyed the combat in the first two games, though I feel it was dumbed down in the thrid one. Granted I need more time with Gothic 3 to give my final opinion…. the messed up balancing doesn't help though. |
There is a bit of a problem as some of these games become much more 'action oriented'. The problem is that they start to look like FPS or third-person Shooters, but lack much of the combat expertise of those games.
I can't speak for Gothic 3, but I know Oblivion had all sorts of AI and action 'deficiencies' - indeed, most action-RPG's make up for abysmal AI by tossing hordes of difficult enemies at you. |
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