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Sacred 2 - Delayed to Sept 2008
In a lengthy open letter at the official site, Ascaron has announced a delay for Sacred 2 to September 2008, despite the recent PR ramp:
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I hope it'll be balanced from 1.0, and not from 1.08, then.
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Better they delay it than release it full of bugs—wasn't the original Sacred a bit of a bugfest at release?( I only played it patched.)
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Well, this should give them some more time to do actual testing and may God bless them, let us have a (relatively) bug free title from launch this time.
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I have to say I'm not surprised. I never got Sacred to run properly. On WinXP I got CTD's and stutters, no matter what I did. I just gave it another shot on Vista x64, and got a message stating that "it's not designed" for 64-bit OS's. Some Googling turned up a no-CD crack that allowed the game to start up — only to fade to black immediately on starting a campaign.
Oh, and the uninstaller didn't uninstall everything. This on the latest version. In other words, I get the feeling that Ascaron can't code their way out of a wet paper bag, never mind releasing a game on schedule. |
And what's even worse was that the makers of Armalion - which was later re-made into Sacred - was - as I heard - known to be notorious for bugs as well.
So - if something of them remained in the game … |
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My install is 64. Thing is, Sacred is the first game yet I haven't been able to run on it… and I have tried, well, many.
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So it΄s bad that Ascaron delays Sacred 2 to get more time to finish it because they have a proven track record of not finishing their last Sacred before release? Brilliant concept.
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