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Age of Decadence - Interview @ RPS
You may recall the second combat video released a few weeks back for The Age of Decadence was given a mildly derisive mention at Rock, Paper, Shotgun and the comments exploded as one group decried the turn-based combat and another supported AoD. In the end, Kieron Gillen decided to follow the game further with an interview with Vince that is now up. The article is probably more interested in VD than the game and after a conventional start, VD decides to let go:
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Very interesting and informative . I thought VD did a good job of fielding questions and providing the explanations of TB vs RT very competently and clearly. It was hard to tell if RPS was being antagonistic, dense or just sincere on a different wavelength, but overall, a good interview.
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I've got mixed feelings about this one. I can see Kieron was more interested in VD than the game but I'd rather see more emphasis on AoD than CRPG dogma. I can see a bunch of "Yeah! Stick it to 'em! Best interview ever!" posts at RPG Codex but I'm not sure how well it communicates with people who know nothing about AoD.
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Well, it's not just the Codex crowd. Have you seen the reaction at RPS?
"Best. Interview. Ever. Seriously, that’s some fantastically unrepressed Speakers’ Corner craziness in there. “Weller” has obviously put so much of himself into this thing that he’s beyond rationality. And now I’m going to buy his game. Obsession should be rewarded." "He’s brilliant. FACT. Can we keep him please, Mummy RPS? I promise to feed him and not let him crap on the comments thread. Regardless of wrongness or otherwise, I always admire somebody who finds things to get fired about." "Good to see a candid interview. While I don’t agree with all the points, it’s always nice to see some honesty." "That segued into a wonderfully refreshing blast of invective; like a spearmint tornado to the face. The existence of an ever-widening niche for games containing nuanced choices and consequences (yawning chasm by now, though, I think) can’t be in doubt." "I think this Weller geezer is a gem. I like these outspoken designers. At least they’re not just knocking out games to put big numbers on graphs that the suits can feel proud of. I’ll take Romeros over the alternative any day. Face it, Mr/Mrs RPS. You love interviews like this! What’s more boring than a dev replying with 1 line stock answers? what’s more exciting than a rabid, angry game-dev? They’re Gold. Pure Gold!" "That was… great. Just great. Granted, he lost some of my sympathy when he told me that I wasn’t, in fact, a person but rather three retards stapled together. Still, that’s not so different from what I got in public school. I only wish that a major game developer would come unhinged like that during an interview. Good show keeping your head about you, Kieron. Definitely buying the game now." I'm surprised at such a positive reaction but I guess everyone *is* tired of all the vanilla PR crap and people are ready for and interested in something different. |
Yeah, I read all of them. I'm still not sure that people being amused or entertained by an aggressive interview necessarily means much in terms of buying the game but I could well be wrong.
Don't get me wrong, I appreciate an honest interview but what does Joe RPS reader know about AoD now that he didn't know before? |
The answer is nothing. But I do think VD is right in that they appreciate his attitude enough to be interested in the game, so they'll go to the site and look it up.
VD: "everyone" being tired is overly positive. The RPS readers are more intelligent than GameSpot readers. also, while this interview is certainly a bit more accessible, if still a bit aggressive (and, indeed, not very informative), it's still funny to see VD's complete inability to say "you're right" in action :D |
Hmmm not so sure about that….he comes across as a jerk nothing more….like one of those guys who likes to use big words to show he can outwit you….fine if thats his character but not very shopper friendly….then again this was classic vd.
Who knows I may check it out inspite of VD. |
That was way less vitriolic than I expected. And the game seems more and more interesting the more I hear about it.
I realize that in an interview format, sometimes "pithy" is more important than "fair," but this bit still stuck in my craw: Quote:
IOW, the TB/RT thing is a red herring. If your goal is to make a combat system that's engaging, intelligent, and tactically challenging, you can do it in either mode. If your resources are limited, it might be somewhat easier to do this in TB. And, of course, if you just *prefer* TB, then obviously TB is the way to go. But railing against "the market" for preferring RT is just silly, and branding people who prefer RT as twitch-addicted morons is actually stupid. Edit: I noticed that VD addressed this in the comments on RPS, so never mind (I guess). |
It's really all a matter of retro views being inevitable (in games, music, movies, etc) when exponential technical progress and obsession with visual imagery reaches a point where it becomes a dominant conformist model which sacrifices many CRPG elements for the corporate FPS clickfests.
PJ might not like the polarized extremes, which do indeed often represent false dichotomies, but the retro view is actually just an inevitable counterbalance to boundless, rampaging progress. The retro axiom can be observed wrt the continuing popularity of Bach, Mozart, Oscar Peterson, The Beatles, Tolkien, Star Wars, Fallout, Baldur's Gate and 1000's of other persevering old-school examples. |
A fun read. A pleasant change from the usual dev interview that just bounces from point to point, blandishment to blandishment.
I didn't like Gillen's early peripheral questions though. Seemed a bit of a waste of time and column inches, shooting off on a music analogy. "Is doing this and your job like being a split personality or being like a secret agent?" "No. It's like doing two different things, at different times." "Is making this game like making music because you have to?" "No. It's like making a game that could be successful." "OK, is it like making a game for you to play?" "No." Seemed a bit silly to pursue, after the first couple of "grounded" responses. I was surprised, reading the comments, that the real-time throne is so zealously guarded. Rather than greet it as "Hmm, that's a change. A bit of variety.", much consternation. Maybe that's just down to VD's spicy words. |
Well, it garnered attention, so at least there's that. Since the biggest problem indie games have is getting noticed at ALL, the net effect should be pretty positive for AoD. Maybe. I don't know these things half as well as I'd like. According to the interview, he actually IS a VP or marketing and sales for a well-known Canadian company… so going on the offense during the interview like that may have been a very calculated move.
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The interview contained actual opinions, a fact which places it above the usual onanism:
Interviewer: Tell us about your fantastic upcoming title. Developer: It's fantastic. Interviewer: Thanks. Next week we'll be talking to Peter Molyneux on his new project, an RTS with a novel twist: tanks rushes commanded by a loveable animal companion! |
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