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-   -   Age of Decadence - Interview @ Gnomes' Lair (http://www.rpgwatch.com/forums/showthread.php?t=3916)

Dhruin February 16th, 2008 03:40

Age of Decadence - Interview @ Gnomes' Lair
 
The Random Gnomes' Random Lair fired off 10 questions to Vince D. Weller about The Age of Decadence:
Quote:

9. How about the available quests?

Well, they are much more better than the unavailable quests, I'll tell you that much. We have over 100 quests (104 to be specific, but that could change), but your choices will filter it down to about 60 quests per playthrough. I'm glad to report that we have 0 FedEx quests and 0 "kill x monsters/Bring me x items" quests.
More information.

V7 February 16th, 2008 03:40

Nothing wrong with Fedex or kill monster quests if they're well written (say Lord of the Rings and Beowulf). The only other type of quest I can think of off the top of my head is some variation of 'solve puzzle'.

Corwin February 16th, 2008 06:29

Despite the terrible grammar, you have to like VD's sense of humour; it's the same sort of smart comment I'm known for making- just ask Cm!! :)

Brother None February 16th, 2008 13:31

Quote:

Originally Posted by V7 (Post 67998)
Nothing wrong with Fedex or kill monster quests if they're well written (say Lord of the Rings and Beowulf). The only other type of quest I can think of off the top of my head is some variation of 'solve puzzle'.

I think you might misunderstand. No "Fedex or kill monster" quest just means there won't be any quests that just consist of "take this, walk over there, talk to the other guy" or "go there and kill the floozle"

It doesn't mean you'll never have to kill a floozle, but it'll be in a wider framework of quests. So "kill the baron of floozle" would be "find some way to get into that house (disguised as a servant, or climbing up the drainpipe, or skulking in through the sewer), get past the guards (bribing, lying, killing) and kill the baron of floozle"

screeg February 16th, 2008 16:26

Quote:

I'm glad to report that we have 0 FedEx quests and 0 "kill x monsters/Bring me x items" quests.
I interpret that as refering to MMORPG type, kill-10-rats-bring-me-10-rat-tails type "quests", or "grinding" as the kids call it. Ugh.

Squeek February 16th, 2008 16:58

Quote:

Originally Posted by Corwin (Post 68007)
Despite the terrible grammar, you have to like VD's sense of humour; it's the same sort of smart comment I'm known for making- just ask Cm!! :)

Yeah. At first I cringed, but then I realized it was humor.

I have to say I'm fairly intrigued by the persona of Vince Dweller. Is this who he really is, I wonder? Or is he just carrying it over after seeing its success at The Codex? (and that would certainly make a whole lot of sense).

magerette February 16th, 2008 17:40

That was a very calm and non-wiseass interview, imo. Informative as well—I hadn't heard about the follow up games.

I also am impressed with how this game has evolved—the time spent and the talent used are very evident.

KazikluBey February 16th, 2008 18:02

Quote:

Originally Posted by magerette (Post 68057)
That was a very calm and non-wiseass interview, imo. Informative as well—I hadn't heard about the follow up games.

I believe that sequel thing was a joke.

magerette February 16th, 2008 19:10

Quote:

Originally Posted by KazikluBey (Post 68059)
I believe that sequel thing was a joke.

Ah—now I get the remarks about the dry sense of humor. :p

VDweller February 16th, 2008 19:12

Quote:

Originally Posted by Corwin (Post 68007)
Despite the terrible grammar…

Surely it's not THAT bad.

Quote:

Originally Posted by magerette (Post 68057)
That was a very calm and non-wiseass interview, imo. Informative as well—I hadn't heard about the follow up games.

I also am impressed with how this game has evolved—the time spent and the talent used are very evident.

Thanks. The follow up games are a joke.

Quote:

Originally Posted by Squeek (Post 68050)
I have to say I'm fairly intrigued by the persona of Vince Dweller. Is this who he really is, I wonder?

Yes. What you see is what you get.

Quote:

Or is he just carrying it over after seeing its success at The Codex? (and that would certainly make a whole lot of sense).
Success? Wasn't I voted off the island? Anyway, I didn't invent any persona when I joined the Codex. The original idea and the concept of the site appealed to me greatly and I didn't have to fake anything to fit in and have fun.

Squeek February 16th, 2008 20:26

Quote:

Originally Posted by VDweller (Post 68066)
Success? Wasn't I voted off the island?

True, but you did get a lot of votes in your favor. Anyway, I think how you've handled yourself with the press might resonate with a lot of the same folks who visit The Codex (and that's quite a few RPG fans, isn't it?).

I wouldn't have mentioned it if I hadn't thought you were joking, but "much more better" is "the worstest." ;)

VDweller February 16th, 2008 22:36

Quote:

Originally Posted by Squeek (Post 68070)
I wouldn't have mentioned it if I hadn't thought you were joking, but "much more better" is "the worstest." ;)

Ah, yes. Some questions were a bit … silly, so I had a bit of [non-offensive] fun there. I'm well aware that the correct way is "more much better", not the other way around.

Squeek February 16th, 2008 22:53

There you go.


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