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RPGWatch Feature: Avernum V Review
Our latest review takes a look at Spiderweb's penultimate journey down into the depths of Avernum. Here's a sample:
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Very nice review Dhruin…
I haven't played 5 yet, because I recently finished Geneforge 1 and wanted to take a a short Spiderweb break (playing Might and Magic 7 right now). But I am anxious to play A5. I'm a pretty big Spiderweb fan, so I'm sure I will enjoy the game very much. Your statement: Quote:
Geneforge 1 (and all of Jeff's other games) was really good at that. Even though the graphics are minimal in this day of "super duper 3D engines", the atmosphere conveyed by the narrative allowed me to picture the world I was in using my imagination. That made it much more powerful than looking at Oblivion's beautiful landscapes and having no choice but to view it the way the developers made it look. Anyway… nice review. I can't wait to play A5! |
awesome
Ive played Avernum V and i can tell you it is better then the average rpg out there!
Had alot of fun playing this game. As a matter of fact i was so overjoyed that iam now playing all jeff vogel games! And yes the graphics are like 1996 but still the atmosphere is alot better then modern games. |
Thanks, narpet. I'm sure you'll enjoy AV5.
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I'm playing Avernum 3 now and loving it, even if most cities don't have much content, which was of course a conscious design decision. Nice review, Dhruin! I have a question: maybe I missed it in your text, but is the "map mode" back? I read somewhere that Avernum 4 didn't include it, and unlike the previous trilogy there was only the "town mode". Maybe I'm completely wrong about this, though, just asking out of curiosity since I really enjoy exploring Avernum's worlds in the map mode.
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It's all in "town mode". I have mixed feelings on this but this engine is evolved from Geneforge as is improved from AV4 - no different modes.
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Thanks for the info!
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