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Rampant Games - Sick of Saving the World?
It must be RPG design day. Jay Barnson has kicked up a piece called RPG Design: Sick of Saving the World?
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To tell the truth i am really tired of that, but thats because i am a old player, this not include the new generation of players that for first time they have to save the world :D
________ Iphone games |
The question to ask, is whether or not the world is worth saving!! :)
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It never is.
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Depends on the plot, the characters and so on. I do enjoy stopping megalomaniac villians, if they are well written, but stopping the evil bad guy who's evil because he's evil, is getting very old.
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A good writer should always ask himself or herself : "Why does he/she/it do that ? What are the motives ? Why is this entity there ?" And, to be strict, this also must be applied to monsters living in a cave waiting to be slaughtered by some hero who wants experience points from them. The "great" thing with action games actually is that these elements can be happily omitted: Nobody cares as long as the monster or villian drops 1337 stuff. So, in fact, action games are "growing" a generation of game designers who don't learn to be good writers - because it is never required by their games. Which - in the end result - will most likely lead into a decline of quality of games - at least story-wise. |
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